Infinite Zoop causes crash to desktop upon attempting to zoop.
The only other mod I'm currently using is Infinite Nudge. I previously had Conveyor Wall Hole installed, but I never utilized it in game and uninstalled it.
Solution:
This project requires the 'SML' plugin. Install it and try again
Hey, newbie question... I have a TCAdmin Hosting Setup, and when we try to run the Dedicated server, it says it's wanting a prerequisite missing "SML"? But I can't seem to find instructions on how to install that on a dedicated server via FTP..
cc @JLUnit (co-owner)...
LogWindows: Error: Fatal error: [File:C:\BuildAgent2\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\Projects\Private\PluginManager.cpp] [Line: 2020]
LogWindows: Error: This project requires the 'SML' plugin. Install it and try again, or remove it from the project's required plugin list.
LogWindows: Error: Fatal error: [File:C:\BuildAgent2\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\Projects\Private\PluginManager.cpp] [Line: 2020]
LogWindows: Error: This project requires the 'SML' plugin. Install it and try again, or remove it from the project's required plugin list.
Crashes at auto saves
Sometimes on every autosave, sometimes not for an hour. My game will crash for something relating to a driver timeout. I can't tell if this is an error from mods or the AMD gpu drivers (which I personally think are really shitty)
`Version: 377620, IsEditor: No, IsPerforceBuild: No, BuildConfiguration: Shipping, Launcher: Steam, NetMode: Listen Server, IsUsingMods: Yes, IsSaveGameEdited: No...
Resource Node Randomizer crash on use
As title says, was trying out the randomizer and while flying around with AGS just randomly crashed.
Vertical Splitters and Mergers potential bug
I have discovered an issue with this that may be a bug. Lets say I want a splitter that gets input from the side and I want 3 more splitters on top of it that are fed from the bottom. When I connect the input it only goes to the first one not the three on top even when the belt is backed up fully
Modlist below
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Mod Name Mod Reference Version...
Crash to desktop on launch
Random crash to desktop on launch, no mod changes since previous launch and it worked fine 20 minutes ago
Packing Expansion 1.0 incompatibility
Due to Packing Expansion only having been ported, Rocket fuel ( and assumedly any parts added by 1.0 ) do not have packed equivalents.
@Wags
I would like this to be fixed...
Solution:
Game crashes while I have the Circuitry mod active
I'm able to load into the main menu perfectly fine, but when I try to load into a world, it crashes with one of the first things in the crash report being about a FicsitWiremod as seen in the picture. I will send the full crash log as soon as I can.

How identify a Mod that causes a crash?
Hello.
Since the last update, I'm experiencing crashes after 1-4 minutes of loading a save file. The save file has more than 100 hours, so it's difficult to try to check what is the cause starting from zero.
I have tried to start a new game with the exact same mods, but there is no crash (at least 10 minutes).
The mode is singleplayer. I have loaded the same save about 6 times, and while it takes different time to crash (some times less than 1 minute, others almost 5 minutes), the crash is always the same....
https://questions.satisfactorygame.com/post/672922d6ddb9d97e0720c706 - Game Crash MMBM
related zo infinit zoop maybe
Solution:
I probably need to recompile it
When installing mods to Dedicated server SMM closes within a second while installing the mod.
Hello!
I tried loading up my server with some mods but unfortunately it seems that the program closes when I do so, it then shows as installed but it isn't properly. I am connected through SFTP....
FPS go down and crash
I use quick save mod. When loading a save with that mod game crash but before that FPS go 10 and I have to load a save.
Anyone seen this before?
```Version: 377620, IsEditor: No, IsPerforceBuild: No, BuildConfiguration: Shipping, Launcher: Steam, NetMode: Standalone, IsUsingMods: Yes, IsSaveGameEdited: No
Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x000000000000000d
FactoryGameSteam_CoreUObject_Win64_Shipping!UE::GC::TBatchDispatcher<UE::GC::TReachabilityProcessor<5> >::FlushQueuedReferences() [C:\BuildAgent\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\GarbageCollection.cpp:2942]...
Bug using SMM?
Not sure if this is a bug or not but when trying to add mods to a dedicated server, sometimes it doesn't want to install or delete a mod. In this case it says a certain directory doesn't exist, even though it does exist. Could this be a bug of using SFTP? The server was added fine
Solution:
If you can, and AMP's server files are reachable in a sane way, yeah, try that

CurveBuilder: Testing New Linux Support (Found a weird issue)
Good morning all!
I saw *lastnomai * has added support for Linux on this mod which prompted me to reinstall my dedicated server (hosted by DatHost). Everything installed well, I can boot into my save(s) and can even select and interact with the curvebuilding mode without crashing! However, there appears to be a strange issue once you place the curve, instead of following what the hologram shows, it will place a huge number of additional foundations (see video demonstration). This does not occur on the Windows binary version.
Youtube link (unlisted):...