How do I test my 1.0 mod on Windows dedicated server?
<projectdir>\Saved\ArchivedPlugins\<ModName>\<ModName>-WindowsServer.zip
to the server's FactoryGame\Mods\<ModName>
dir (that <ModName>
dir should then immediately contain the <ModName>.uplugin
Buildings with no Cost never finish their build animation
CL383729
, I just checked in game todayHow can I change the color parameters on the pioneer materials?
Primary
, Secondary
, and Tertiary
vector parameters, but tho...
GitHub Desktop cloned the wrong branch
git checkout dev
which works as long as the branch exists on the remoteHow to properly close a widget
Remove from Parent
but then the mouse is still in UI mode until I press Esc
.OnEscapePressed
Defining ADA Messages
powershell-startup-script doesn't load the latest save (1.0)
"steam_appid.txt"
in the folder "c:\Program Files (x86)\Steam\steamapps\common\Satisfactory"
. I wrote the following in the file:
526870
...Get location in front of player
Character customizer mod idea
Changing Space Elevator Phases

Index Was Outside the Bounds of the Array - FModel Mesh Extraction
How can I save the Static Mesh property of an FGBuildable component?

Abstract Instance fails to load and crashes Unreal Engine while not showing up on the screen.
Can't run Alpakit with latest SML (for 1.0) and Unreal 5.3.2-CSS
New Consumable
Unlocked Parts for Awesome Shop Not Showing Up on Dedicated

ExampleMod menu slug not showing up
ExampleMod trinket not showing up in the closet
