Stardust XR

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Stardust XR

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Certain Apps launch on desktop and not Stardust

My system: OS-Endevour Kernel-6.15.9 DE-KDE Plasma 6.4.4 CPU-i5 12400...

stardust xr turns my entire enviroment black when i start it

i made a video showing the issue uhhh if you need any logs or maybe im just bein dumb and forgetting a config somwhere

stardust-xr-server-fails to launch

I have been trying to install stardust however every time i try to launch it in the terminal this error shows up. does anyone know how to fix them? ``` [SK info] Before init >>> LOG in xrCreateInstance: Instance created createInfo->applicationInfo.applicationName: Stardust XR...

Black screen in Manjaro KDE Plasma

When attempting to run telescope to run stardust flat, I just get a black window. When running it in a headset - both as a plugin through envision and by running telescope when connected via wivrn without envision, I can see the hexagon launcher and move and open it, and can open apps through it - however, while any app opened with the launcher does open on the computer, not all will display in the headset. The settings app opens, for example, while firefox does not. Thank you for your time....

Fixing flake build on NixOS (hopefully)

build is failing because a custom build script for stereokit-rust tries to run a non-nixos patched skshaderc which unsurprisingly fails. it seems like there is a patch intended to fix exactly this on line 55 of /nix/stardust-xr-server.nix which i think references /nix/sk_gpu.nix and attempts to patch its fetched sk_gpu release....

Pixelated screen when running Telescope

Getting closer to a working setup! I have Ultramarine installed, finally got WiVRn running and connected to my headset, and am running telescope! I'm getting a feed, however it's just a bunch of pixelated orange and white blocks. Anyone know what's going on or have debugging suggestions?

Trouble with Stardust XR on Arch (Framework 16 + Quest 3)

Hi everyone! First off—this is such an amazing project! Huge thanks to everyone involved. I'm super excited about the potential here, and I'm hoping to both use and maybe contribute in the near future. I'm currently in the process of setting up a Linux-based productivity space with my Meta Quest 3 and came across Stardust XR. I've got most of the necessary software installed, but I’m running into a few issues I could use help with....

Stardust XR on Rokid Max with Sway on Fedora (secureblue)

Hi! So I got Monado built through Envision and Stardust XR installed through the terra repository. I can run stardust-xr-server, flatland and can spawn clients using gravity or setting WAYLAND_DISPLAY=wayland-0. But I don't understand how I can interact with the launched applications. When I launch the server, it spawns a floating window with the resolution of my Rokid Max glasses. If I put this window in fullscreen on the Sway workspace that's mapped to my glasses, I can see the apps I...

XRT_ERROR_NOT_IMPLEMENTED When Running Server w/ WiVRn

I'm attempting to run stardust-xr-server and connect via WiVRn with my MQ3. I've tried different permutations of X11, Wayland, server installed via the AUR or compiled from source. I get the same error each time. Here is an excerpt: ``` LOG in xrCreateInstance: Instance created <snip> ...

Pointers appear on hands

Are hands in Stardust supposed to have a pointer in the middle? It can get cumbersome since it can sometimes interact instead of my fingertips. I'm using telescope from the AUR with an Ultraleap for hand tracking.

Stardust fails due to broken pipe

I'm trying to run Stardust XR on my NixOS setup, unfortunately it fails due to broken pipe. As far as I understand from the discord message log it seems that broken pipe results from the server connection being broken by another error. I'm not sure however if XRT_ERROR_COMPOSITOR_FUNCTION_NOT_IMPLEMENTED seems to be critical here or not. The monado service is running, and xrgears work flawlessly...

azimuth mouse input on flatland only working to close windows

i'm running the server, flatland, hexagon_launcher and manifold | azimuth. i can move the mouse pointer and window focusing works for keyboard input, but the only place mouse clicking seems to work is on the flatland close window button. i can't seem to get any application to register clicking or scrolling of any kind. (it also doesn't do anything on the hexagon launcher, but i'm not sure if that's technically a bug)...

editing controller bindings?

i'm running flatland on my original HTC Vive and the default binding for the corner handles is grip, which needs a bit too much force to comfortably hold while moving windows around, is there any way i can go about changing this to trigger or menu?

inputs seemingly not working

running with telescope over wivrn, trying to press on the hexagon but nothing is working no matter what button i use on my controller or what gesture with my hand nothing happends sometimes a laser does pop up but even with that nothing else happens...

Broken Pointer conversion for flatland objects

when running a wayland app in flatland the pointer conversion(hand or controller and probably also something like azimuth) is incorrect, mainly if the pointer moves to far to the right or to far down, i think it gets clamped to some size (maybe the original window size), this might also be related to some apps like firefox and thunderbird just not receiving input at all. also sorry for reporting so many issues, i do think stardust is great...

can't grab hexagon launcher with atmosphere

I can't fully grab the hexagon launcher when running atmosphere, but it is still excluded from the wafting zone (it stays still relative to the xr origin)

Server sometimes "soft" crashes

Sometimes the server stops doing anything, it doesn't update the openxr view textures, it doesn't use any compute, no cpu no gpu. My guess is that it has something to do with nvidia, since i sometimes have an opengl error related to fence insertion(iirc) which is also very close to the issues nividia has with stereokit in general. I think it is related to opening wayland/x11 apps...

Not displaying right eye when running Flatland (Pico 4/Wivrn/Endeavour)

(running latest Plasma/Wayland) I got Wivrn running finally (and XRGears too, twas just a missing Mesa driver!), though running Flatland/Stardust I'm only getting an image on the left eye. (System-related UI/visuals are unaffected.) XRGears comes through on both eyes, so I'm pretty sure it's not a Wivrn/Monado goof. Also, where should I be looking for debug logs for Stardust?...

Is hexagon launcher supposed to show every application without pressing anything?

The Stardust logo is there, however no matter what button i press on it, the applications do not show. Is it possible that hexagon isn't detecting any desktop files somehow?
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