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Kaena - Fight system
It's fight time in Kaena and the Orb of Life, today we added the first out of many enemies to the game: a cute but dangerous crow.
I'm interested also in hearing how you implemented fighting systems. Ours consists of several phases the player has to learn different things about the enemy such us it being vulnerable, attacking the player or casting an attack. For the player to understand this we plan including physical, visual and audible hints, for example, enemies that are not vulnerable could have spikes surrounding them or be so up high that the player won't try hitting them.
By the way, all the current art is placeholder for this demo and we are working on this game in Godot....

Kaena - Dialogue system
Hi everyone! how did you implemented dialogs in your games and why? this is my first post and I wanted to share some progress on Kaena and the Orb of Life a pixel art action-adventure game me and some colleagues are working on.
This week we worked on the dialog system (the GIF attached shows each of its variants) which includes the NPCs or the player engaging in conversations or event-based dialogs (you hit someone and they respond with text). We'll also be adding non-interactive dialogs to grab the player's attention, kind of what a newsboy does by screaming "Extra, extra!" to anounce he's selling newspapers.
To implement dialogues we gave each NPC a story file that has all the actions and dialog lines. We also decided to go with dialog bubbles as in our game the story is action-driven, so we use dialogs to confuse, tell jokes or give hints to the player but not actually tell the story.
PS: We are gorking with Godot Engine and the assets are not ours, we gathered different sprites and backgrounds from free sites and we are using these as placeholders....

My Summer Project (Art Portfolio)
I want all you guys to look at my Art site which is spaceyart.netlify.app
trying to secure pages of angular node website.
bro i am finding the effective way to secure pages of my server-client artitecture website . can i use jwt and in frontend, user entries to secure pages is only possible if user have that token. i am not verifying token for every page initialization but only check is it have token cookie or not. am i doing right , is it enough of secure every page.
i set purchase access to that page to security is very important. if you have any idea or experience on that, please comment how to make page fully secure...
ZClicker
An autoclicker in the works with some help from @earth's penguin. All the actual hard work is done via #Zinput
KMNIST
Similar to @earth's penguin EMNIST project, I am developing a CNN (Conventional Neural Network) in python to parse a KMNIST dataset.
A quick summary of what this dataset consists of:
60,000 training and 10,000 testing examples of handwritten Kuzushiji Hiragana characters (Cursive Japanese Characters).
...
Liminality
Hi guys I’m in the process of creating a photorealistic liminal game called “Liminality” its concept is derived from the idea of the backrooms but I am making my own rendition that’s unrelated to the lore.
It’s a long process and a really difficult task for a single game developer so I’m asking for donations that will mainly be used to purchase 3D assets and paying the bills.
If you wish to donate head over to ...

3D software rendering in Rust
This is a project I started working on literally yesterday. This aims to be a fully fledged 3D renderer powered entirely by the CPU.
This basically means you can run this on a hardware that doesn't have GPU, or on a PC that lacks drivers.
Currently it can only draw 2D triangles, but eventually this would take shape as a 3D renderer, complete with a shader system....

The Var Web Browser
Hello, I am Y71R(aka Yazz) and I am starting a new project called Var Web Browser! I am making a modern web browser using C# dotnet and Windows Forms! this project will be a very simple and lightweight Browser! to get updates please refer to this thread!
Zinput
A cross platform, keyboard and mouse input library for Zig. This library is the backing behind both #ZClicker and #TeenyTask
TeenyTask
A macro tool with the same idea as TinyTask; a minimalist super compact Macro tool. The issue with TinyTask is: it's closed source, and Windows only. This is only an idea, but I plan on changing both of those things. The slight name change is done in spirt of crediting the inspiration, and its fanatical obsession for zero code bloat.
With TeenyTask, everything is minimal as it can be. This was an idea I've wanted to make reality for a long time but @earth's penguin's project #Auto Clicker has inspired me to actually think more into developing it....