Open Brush, Open Blocks, Icosa Gallery
Chat, contribute to or get help with Open Brush, Open Blocks and Icosa Gallery. Open source creative tools. VR & not-VR
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audioreactivity in blender

How to run Open Brush properly on Vive Focus 3?
Changing snapshot resolution on Quest
Can not select items when copied and rebrushed
GLTF Sync Export Materials (Toolkit)
how to export animation glb file?

Model Export Test Results
Mylar Brush Export Issues

Tilt Brush Toolkit File Content Summary
Currently, there's no real good place to keep these kinds of things without them getting scattered Likely will have a number of follow up questions, observations or other notes, so this seems like as good a place as any to put this for now. Document has an overview of what's in each file in this part of the program...
Open brush on pico 4
glTF import (to Blender) issue 1
Paint strokes shifting on guides
use 3d reference model as exactly-positioned reference scene

Displaying in screen view, but not headset?
Then I tried to download the main github code version same result. Attempted to download the rift_experimental version (1,0.173 again, and did the same thing on the desktop. Oculus simply shows oculus home in all instances...
Geometry Mask for scrollable Animation timeline
Editable Models
Experimental brushes location
No functionality?

Buttons switched sides (unity)
GLB Models Import Problems.
I uploaded the piece to a site, minted it and redownloaded it. Attempted to import that way and received an "invalid file format" response and an X through the model....