GLB Models Import Problems.

Using the oculus store version. Attempting to import a glb/gltf file created exported from adobe stager. When attempting to import the model, it appears to import and the outline is visible when select all is used.

The image is viewable and readable in paint3d (windows), 3dviewer and is visible in explorer via 3dViewer.

I uploaded the piece to a site, minted it and redownloaded it. Attempted to import that way and received an "invalid file format" response and an X through the model.
The downloaded file is visible in explorer, 3d Viewer.

So upshot is, the importer seems to be having difficulty reading some glb models.

EDIT: Tested import into blender. Imports fully with materials. Possible that the final version of the model was created there, lost track of the exact process, was shotgunning import strategies
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