Dash

D

Dash

In this server, you can ask any question you may have about Dash. The world building plugin for Unreal Engine 5.

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Jhosep Chevarria
Jhosep Chevarria5/15/2024

Compute assets from external content folders while working in a different project.

A suggestion: Let us compute assets from other content folders while working in a main project, without the need of open the projects. It can be also used for the vault folder from the unreal Marketplace (downloaded assets without "uproject files" but with content folders) or plugin content folders (Twinmotion content plugin as example)...
Arthis
Arthis5/12/2024

Landscape mode extremely sluggish when scatters are active

I'm not sure whether this is a bug or a "feature", so I tagged this with both "bug" and "feature request". When there are active scatters in a native UE landscape, any action in Landscape mode is extremely slow. The whole UI becomes sluggish, even clicking in buttons that have nothing to do with the scatters themselves. For example, in one extreme case I measured, I had to wait 70 seconds just to be able to change from Landscape mode to Selection mode. If I freeze the scatters, this behavior disappears and everything becomes normal. One problem is that there's no way (as far as I could find) to freeze all scatters at once. If I have 10 scatters in a terrain, I have to select one by one and freeze/unfreeze one by one. This is extremely annoying. There should be a way to freeze/unfreeze all at once....
ObsessioStudio
ObsessioStudio5/10/2024

Generation of prefabs by AI suggestions and asset types in a collection.

Hi... I have been looking at software like this since i tested the one called Promethian AI for UE. And if i recall correct they had a feature were you could have the AI create/generate something like a prefab of many assets from a text input on what you want. I guess you had to create a collection of things first, and also categorize the assets into groups and/or give them tags like for instance: Scifi - Cyberpunk - Steampunk - Vintage - 90th's - 80th's - Retro - New - Old - Futuristic - Damaged - Pristine And so on.
And also tags/category groups like: chairs - sofas - tables - workbench - desk - walls - roofs - doors - lamps - "furniture" - "Exterior" - "Interior" ( something to act as a macro tag/category) - "Glass"/"Glasses" (also tags for: Kitchen appliances - Wearables - Decoration++) **There are hundreds of group names/category names/tags - that would be nice to add your assets to for this. And something that should be done when something is imported or added to the project. Or else it can take a long time to do if you use dash on a existing projects, unless the AI can help the users by reading the asset names and give suggestions by starting function that let's you go through all the meshes (assets) in the project(s) linked to dash......
cynobihanzo
cynobihanzo5/9/2024

Dash Splat maps

DASH splat maps or a way to procedurally paint the terrain using the paint layers in landscape material
angel777
angel7775/7/2024

Auto landscape material for mesh terrain

The only way to see displacement map of a material in path tracer is to apply it to a mesh with modeling tools. ...but it is not possible to apply displacement to a landscape object. Auto landscape material (ex. brushify) are really good to build fast biome but they just apply to landscape (they are based on height). Would be helpful (and possible?) an auto material that can work with mesh terrain and would be possible to apply the displacement map of that material (with modeling tools) to the terrain mesh before render with path trace?...
Jaime Delmonte
Jaime Delmonte5/7/2024

How can I deactivate licenses if I don't have access to the computers where it is activated?

Hi! So that's my problem. I have a perpetual license, and supposedly I can activate it in 2 PCs. It's activated in one computer but when I'm trying to activate it in another, it just gives me the error "This license key has already been activated the maximum number of times. Error code: 26". I don't know on which other computer it is activated, but I have already checked and it's not activated on any other computer that I have access now. So, is there a way to deactivate the license in all compu...
aoshi11
aoshi114/24/2024

Lite version, scatter practice demo

I noticed that there are times I need to practice scattering again after a long time of having no subscription. As there are now tons of features and modifications. I would like to retain the comfort of having a good grasp of the actual workflow by using it without going back to tutorials. I know that its editor only, would it be possible that you can have a sort of playable demo project that we can practice the features with the ui with a certain asset or collection. But of course we cant do a build from it. Its just for practicing the scatter with assets. The other option was to have a light version but some features that are grayed out. But i think this is challenging as most things are needed. Hehe...
SaOk
SaOk4/21/2024

Dash Curve coordination space

Dash curve seem to use own coordination pivot and set 0,0,0 as default (even the real world location would be differen e.g. 7000,0,0). Makes tricky to use the dash curve as input for PCG. Would be cool to have toggle setting.
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Essamozy
Essamozy4/17/2024

Surface scatter suggestion

Hey everyone, hope you're all doing great! I've got a quick suggestion regarding Dash. It would be fantastic if we could scale down the scattered grass near edges, like the border of a terrace overlooking a lawn. This feature, similar to Forest Pack plugin's border feature in 3ds max, would reduce the overlap between the grass and the terrace edge, resulting in a cleaner look and less intersections for the grass. Let me know if you need further clarification! Thanks a lot, and keep up the good work !...
OllieNFT
OllieNFT4/7/2024

Improvements for upload own libraries

Hi! Despite that Dash is an amazing tool. I think that managing libaries is not very intuitive at the moment. One of the things that I realized is that when you compute certain assets, those are not immediately load in another simultaneously open project. It would be cool a refresh update button if is possible, so you don’t have to close the project and open it again. I know that it’s not a big deal, because once you compute the assets, those will be available in any project every time. But for...
WestinsWorldStudio
WestinsWorldStudio4/3/2024

Search prompt text bar

As the parameters continue expanding like with scatter tools, it would be nice to have a little text prompt search bar to find the parameter you’re looking for. Not urgent but a nice to have
der_urig
der_urig4/3/2024

Hi, Dash-Team.

What do you think about a “look at target” feature for the Surface Scatter tool? – It would be great to have it for a concert scene, for example, where the audience is looking at the stage. - If this already exists... please show me. I didn't find anything like that.
WestinsWorldStudio
WestinsWorldStudio3/28/2024

Lights

Add lights to scene (e.g. spotlights and parameters).
WestinsWorldStudio
WestinsWorldStudio3/28/2024

Display Text

Any thoughts on adding display text render to viewport? Plain text box to add to the level (no triggers, etc. simple as possible).
WestinsWorldStudio
WestinsWorldStudio3/28/2024

Materials Panel for custom assets

Is it possible to add the materials panel for custom assets? e.g. adjust roughness, normal, color etc. The function seems to only be available for megascans assets. Not sure if this is possible to configure on the backend. Thanks!
heavyartillery
heavyartillery3/27/2024

AI Tagging conflict with 3D Connexion plug-in

I noted a post earlier about a conflict with AI tagging - confirming that for me AI tagging would not even start properly until I disabled the plugin. UE 5.3.2
RabbitBig
RabbitBig3/16/2024

Dash delays the otherwise smooth animation

@Daniel - COO Hi When I started dash, I felt a noticeable lag when playing the level sequences, even though there was no Dash script in the scene. Obviously the Dash is refreshing or detecting something every frame, and my switching the Dash non-Runtime mode didn't fix anything. I hope the later version optimizations will fix this, otherwise I'll have to turn Dash off to preview the animation smoothly. Thanks!...
RahlSilver
RahlSilver3/14/2024

UE5.3.2 Physics Tool Crash

Hello, I have a serious problem. Sometimes when I use Dash Physics Tool, the engine crashes. In this video, I was using 50 glass pieces to drop down on a floor. Everytime I use the tool, I got a crash. Before that I used 3 canisters and they animated correctly without any problem. I don't know why on some meshes the engine crashes with Physics Tool.
Sitta
Sitta3/12/2024

Unified Library

I love the potential of a unified library, but in my view it's still lacking things. (I was told some of these features below will already be added in 1.7) What I would like to see improved/added: 1. No duplicate assets in the Unified view when the same asset is added to multiple projects....
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