Polygonflow Dash

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Polygonflow Dash

In this server, you can ask any question you may have about Dash. The world building plugin for Unreal Engine 5.

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Mesh Pattern

First of all, congratulations on the idea of ​​the Mesh Pattern. : ) I have a suggestion (if technically possible): the option to follow a single direction (X, Y, or Z) or to follow the direction of the UVs....
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Can we add support for editable position for dash scatter without baking it?

I want to know whether dash scatter works similar to 'batch merge actor' instancing in unreal. If so wouldn't it be possible to adjust the postion without baking.

Dash menu bar disappeared?!

I pined my Dash bar in the menu to the top left of the screen. After changing the menu/ui resolution from 120% back to 100% the whole menu bar is now no longer visible. Maybe it is now placed outside of the visible screen area? Dis- and enabeling the plugin didn´t solve the problem. Seams that I have to reinstall the whole thing. What´s wrong?! Any solution for that?...

1.9.2 - Indexing and Search Performance ContentBrowser

In general I really like Dash and the features it provides. One of the most important feature for me is the ContentBowser because I have many assets and many projects. For quick prototyping and world building I wanted to rely on the ContentBrowser to get all assets I need from my other projects and one library project I set up, that contains only assets. Sadly (even with AI feature disabled) computing new assets and searching for assets is too slow (depending on asset types i t can take seveeal...

1.9.1 - Batch Tag Edit - No Tag If Tag Exists for Some

Hello, Dash is a great product, however, I wanted to report this issue that when you try to Batch Tag Edit, if one or more of the assets already have a Tag, then you will not be able to add that tag. So if you have 100 assets and only 10 have the tag "X" then the 90 assets will not be able to get that tag unless you dig through the 10 that have it and exclude them. I consider this a bug because the feature is supposed to add tags to selected assets that don't have the tag.

Tighter Unreal Integration

What I like with Editor Utility Widgets are that I can drag/drop Assets into the Widget for Objects, I wish that was also possible with the Dash UI to drag/drog a static mesh for example if I want to have object seleciton. I would like to hear if this is a limitation of Unreal/Drag/DRop behaviour with PyQt or is this a feature but I'm not aware of it?

A cleaner web experience for this forum

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New computer

I switched computers. Will that be a problem installing dash? I only want to use it on one computer

i'm stuck in this problem during for hours. please help me.

hey guys! im using the plugin to add few foliages to my mesh, using the plug in called "surface scatter" so i put 4 type of foliages and increase the density to get my rocks mossy. But for some reason it doesnt work.. 🙁 anyone know how to fix that? Btw in watching this tutorial it suppose to be like this.. 🙁 additionaly i tried to modified all those parameters settings... increase the density or make the scale different and stuff.. 도와주세요 개발자분들....

Polyhaven library - missing thumbnails

Hi, not sure if the problem is on my side or the plugin's, for some reason there are no thumbnails for the whole Polyhaven content library, everywhere else its working fine. - any ideas where could be the problem? / how to fix?...
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Dash Widget UI size

I would love if in your next update you allow the widget size UI to be bigger in custom size in settings . I work on a big screen and the max allowed is 150% but that looks really small on my screen and I struggle to see the letters and options 🙏

Assign Parameters with a Curve or Two

Assigning parameters - like jitter, height variation, ect. would be much improved if they could be set on a curve. Say - tree height/size. With a non-linear curve one could have a high number of small trees and a few large ones. The other type of choice would be a value "between two curves" for more variation. In general, I'm finding that jitter, variation, and randomness is not high enough or as controllable as it should be for the type of work I'm trying to art direct....

Meshblend like feature

Is there a way to have something similar in Dash instead of RVT blending? https://meshblend.lervik.com/...

Camera debug focus plane

Is there a way to enable focus plane in dash cam. Its very frustrating now

Dash to PCG graph

Not sure if it would be possible or if it's been said before but it would be really useful to have a dash conversion to PCG. I've had some performance issues with dash over the years and this would be cool to integrate the two together. Then in the graph or a livelink sort of tool to change the parameters in dash but then it just updates the PCG graph

Dash Fab Browser Stall

Hi guys! I have a problem after installing the latest update for dash 1.9.1. After I restart PC and start the project the Dash Fab browser stalls for long time 5-10 minutes I think. Then it back again, and shows fab assets. But after another pc shutdown, and start the same fab dash browser, it stall again - the hdd is loading, and after 5-10 minutes it goes ack again. Not sure why this happen. Did anybody face with this already? I've also add a screenshot of the log....
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Path Scatter Sink not working

Hi! I'am try to adjust sink for path scattered assets, but it doesnt work....
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Path scatter position limits

Please release the limits for position override in Path Scatter. 1000 is now the highest value.
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Content Brower Project Library Not working in UE5.6

I don't know why but when I'm clicking on the projet library in the dropdown menu nothing appear in my viewport
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Invert Mask bug

Invert mask of proximity and object mask resets after closing and reopening of project
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