Polygonflow Dash

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Polygonflow Dash

In this server, you can ask any question you may have about Dash. The world building plugin for Unreal Engine 5.

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i'm stuck in this problem during for hours. please help me.

hey guys! im using the plugin to add few foliages to my mesh, using the plug in called "surface scatter" so i put 4 type of foliages and increase the density to get my rocks mossy. But for some reason it doesnt work.. ๐Ÿ™ anyone know how to fix that? Btw in watching this tutorial it suppose to be like this.. ๐Ÿ™ additionaly i tried to modified all those parameters settings... increase the density or make the scale different and stuff.. ๋„์™€์ฃผ์„ธ์š” ๊ฐœ๋ฐœ์ž๋ถ„๋“ค....

Polyhaven library - missing thumbnails

Hi, not sure if the problem is on my side or the plugin's, for some reason there are no thumbnails for the whole Polyhaven content library, everywhere else its working fine. - any ideas where could be the problem? / how to fix?...
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Dash Widget UI size

I would love if in your next update you allow the widget size UI to be bigger in custom size in settings . I work on a big screen and the max allowed is 150% but that looks really small on my screen and I struggle to see the letters and options ๐Ÿ™

Assign Parameters with a Curve or Two

Assigning parameters - like jitter, height variation, ect. would be much improved if they could be set on a curve. Say - tree height/size. With a non-linear curve one could have a high number of small trees and a few large ones. The other type of choice would be a value "between two curves" for more variation. In general, I'm finding that jitter, variation, and randomness is not high enough or as controllable as it should be for the type of work I'm trying to art direct....

Meshblend like feature

Is there a way to have something similar in Dash instead of RVT blending? https://meshblend.lervik.com/...

Camera debug focus plane

Is there a way to enable focus plane in dash cam. Its very frustrating now

Dash to PCG graph

Not sure if it would be possible or if it's been said before but it would be really useful to have a dash conversion to PCG. I've had some performance issues with dash over the years and this would be cool to integrate the two together. Then in the graph or a livelink sort of tool to change the parameters in dash but then it just updates the PCG graph

Dash Fab Browser Stall

Hi guys! I have a problem after installing the latest update for dash 1.9.1. After I restart PC and start the project the Dash Fab browser stalls for long time 5-10 minutes I think. Then it back again, and shows fab assets. But after another pc shutdown, and start the same fab dash browser, it stall again - the hdd is loading, and after 5-10 minutes it goes ack again. Not sure why this happen. Did anybody face with this already? I've also add a screenshot of the log....
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Path Scatter Sink not working

Hi! I'am try to adjust sink for path scattered assets, but it doesnt work....
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Path scatter position limits

Please release the limits for position override in Path Scatter. 1000 is now the highest value.
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Content Brower Project Library Not working in UE5.6

I don't know why but when I'm clicking on the projet library in the dropdown menu nothing appear in my viewport
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Invert Mask bug

Invert mask of proximity and object mask resets after closing and reopening of project

DASH trial version isn't working after installing in both Unreal 5.5 and 5.6

Hi team, After time considering DASH video, I gave a chance to trial DASH before purchasing perpetual license. I faced the issue that after installing, I open Unreal and try DASH but nothing happened.
After loading DASH Foundation ready in Unreal, just nothing happened. I tried multi-click to DASH icon but it doesn't work. Just Unreal itself. Please take a look, the June Offer is nearly end. :(((...
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Scatter crashes Unreal

Hi, most Dash functions seem to work fine, but the DASH scatter command crashes Unreal 5.5 without any error warning. Any idea how to fix this? I'm working on a RTX 2060 super and 24GB ram. I'm using the latest available drivers and such. Unreal works fine otherwise. Thanks

Make project the default and not Polyhaven in content browser (Way to set)

I've created several "master" projects of assets to index and quickly call up for use with the DASH content browser. Is there a way to set the respective project folder as the default view rather than Polyhaven? During the course of the day I find myself having to switch frequently from this default to my own projects and it's a little annoying.

Issue with Dash UI

Hello, I have an issue with Dash, first time I opened Content Browser it was empty and was indexing everything, I closed it during the process and now if I try to open the Content Browser or Fab Browser I have this, and I've got no clues on how to fix this, will try reinstalling Dash again https://gyazo.com/5fc957be7491d699c07e4934a2600a24.mp4...

Free Trail License not working

Hi, I previously installed a trial of Dash which I uninstalled because of issues with the content browser. I'm attempting to start the trial again but no matter what email I use I get the message : 'Your license has expired, please buy a new one by clicking the button below'. Any way I can get a new trial?

DASH Plugin Crash in UE5.6 + Compatibility Inquiry

Hello๏ผI'm currently using UE5.6 and attempting to run the trial version of the DASH plugin. However, the engine crashes immediately after I click the plugin iconโ€”before it fully loads. Interestingly, my colleague using the same UE5.6 version can run the trial plugin without any issues. What could be the cause on my end? Also, may I ask if permanent licenses is currently compatible with UE5.6? Appreciate your help!...

Cannot select multiple materials even while holding Shift

It worked once before, but just not anymore. Normal stuff (3d meshes) can be multi-selected, but if I select any material and holding down Shift, everything else is grayed out. Also I can't find the "Material Editor" that was there a while ago, maybe it was removed, IDK, but the ability to select multiple materials, put them on the terrain and mix them is one of the main features I want to use. Right now it's basically just scattering tool. Which is nice, but not very helpful for me. OR maybe I'...

Asset name display

Sometimes assets have long prefixes and the actual name is not visible without going into asset details. Please make the asset names more readable by inlcuding different view modes (list, grid, details...) and/or by adding hover tooltips with full asset names.
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