Incompatioble Mod after latest Update
Getting the following error after the latest update... not sure what it means or how to fix it... but the only mod it references is Distant Horizons... and thats basically the only Mod that I'm using.

Single Chunk Error
Any simple way to regenerate this chunk? At least I always know where my base is...
(For reference, there is no semblance of a brown obelisk located there)...

Error when going to end
I have an error related to DH, when I go to the end, an error occurs: "some program is recording video from the desktop", but when I go to the nether, this does not happen, there are no recording programs on the PC and the problem is not in them. 2.3.2-b 1.21.1 fabric

Water in LODs not rendering properly with shaders
I'm running the latest version of Distant Horizons (b271c8e1 for 1.21.6) and the latest version of Iris and both BSL and Complementary shaders. The LODs dont seem to be rendering water at all. I've attached some screenshots
Solution:
An update was pushed that should fix this issue as of a couple hours ago.

Atmospheric fog is not disabled correctly (Minecraft 1.21.6)
https://media.discordapp.net/attachments/811998160435281942/1387797883553579241/image.png?ex=685ea6ff&is=685d557f&hm=a7927cf650a9058dc75780a30c0e987a70040a0ecd9e697647942ee44b6c0dce&=&format=webp&quality=lossless
https://media.discordapp.net/attachments/811998160435281942/1387795992996221072/2025-06-26_16.05.37.png?ex=685ea53c&is=685d53bc&hm=b463e71a923f474cd1bae718155518a62ddf66de98921854f21124b5412f6ec3&=&format=webp&quality=lossless&width=2359&height=1328
A friend of mine has this issue (Nvidia RTX 3080), but I don't have this issue (GTX 1660 TI mobile) on the same modpack EDIT: I can reproduce it as well.
A temporary workaround is disabling atmospheric fog with Sodium Extra....
HL2 Citadel bug?
I encountered a very large obelisk on my server. Not sure what caused it.
Prism log attached......
Solution:
place/break a few blocks in the affected chunks and wait

Ring/Circle in between DH and normal chunks when moving around
Using Sodium, Iris, and DH - Minecraft 1.21.4
Both on server and singleplayer.
After not flying and the circle fills in and is fine. As well as when flying above ~y600 it doesnt do it anymore. what could be the issue?
...

Lod Render Bug
Does anyone know why it is so choppy here and loads the wrong area ?
I tried to delete the lod und reload it but it didnt work...

DH halves FPS because of... bedrock, apparently?
Info:
- Singleplayer/Multiplayer, doesn't matter.
- Logs are not neccesarry since they do not provide any useful (or any) info.
- This is a DH issue, since I tested it with and without mods.
- Does not occur on fabric....

The mod does not work with alexscaves
for some reason unknown to me, the alexscaves mod simply does not allow DH to render chunks outside of rendering.

Fog cuttoff
From real to fake lods the fog cutoffs a pixelated aura so to say, here you can climpse into the real fog.
Also happens with volumetric clouds or better clouds.
works fine with shaders disabld....

possible memory leak when minecraft is unfocused
just like the title said, sometimes i got an oom warning and every app i've opened freezes/pc freeze and it turns out my minecraft memory spiked to insanely amount of ram, and one thing i noticed that it only happens when i unfocused on my minecraft, for example at one time i was browsing on chrome then when i check taskmgr my mc eats up 11gb and when i focused it again it drops out to 8gb, dont know if this is a bug caused by dynamic fps but that shouldn't be the cause, should it? tested both s...

[Neoforge] Crash on world join (Singleplayer)
Both 2.3.2 beta release and 2.3.3-b Nightly crash on world join. Latest AMD driver (25.5.1), DH 2.3 works fine on Forge 1.20.1 for me.
Latest.log https://mclo.gs/dyxxBt0
Debug.log https://mclo.gs/lEysaqJ
hs_err_pid.log https://mclo.gs/n3qzzWt <---- 🥺...
incomplete chunk generation when using internal server to generate lods and chunks
after doing an internal-server pregen for my server and checking the bluemap for the server, there's a significant ammount of holes in the maps. the chunks exist, but by doing a bluemap debug it says that it's missing light data. this is interesting as internal server is 'sposed to call the normal gen so light data should be there, but it ends up incomplete. i'd have to use chunky or exploring normally for the chunks to appear right on bluemap.

Water Rendering/Transparency + Shaders Issue
Hey, prior to Distant Horizons 2.3, it seems that everything was working fine for this water issue I've seen others and myself have, where you can see blocks beneath the water with shaders very clearly, to the point they're not covered in water.
It seems that if you turn off "transparency" it temporarily fixes that issue, but adds smearing/ghosting on the skybox, which is a common issue with having transparency off.
I would say that having transparency on should be the default, so I'm not sure what else the issue could be, or what's changed since:
2.2.1 Distant Horizons (The one I am using) and the latest to cause this issue....

Mod Causing Delays
Yo whats up with the mod causing delays to my interactions with everything from picking up blocks, to opening inventories. My performance on my laptop has been amazing and it was disabling this mod that caused things to be okay. Mind you i replaced it with max render and simulation on vanilla settings and it still worked fine.