Brown Mushroom Block
Brown mushroom blocks render as the white variant within LODs, even though they should be completely brown.

Issue determining correct biome in BukkitWorldInterface
Thread context: https://discord.com/channels/881614130614767666/881614131877269586/1395922606061785270
So, in the plugin version of DH, we often get
minecraft:custom
as the returned biome, and have to resort to using bukkit's RegionAccessor
through reflection. The problem is, we always do these calculations at sea level:
```java...
TerraFirmaCraft foliage color mismatch/Full - Save Chunks causing TPS spikes still
The LOD chunks don't match the grass color of the actual grass color in TerraFirmaCraft, and setting the Distance Generator mode to Full - Save Chunks still causes very large TPS spikes. This happens with both LZ4 and LZMA2 compression

Can DH stop wasting computational power and battery?
1. Fetching non-existing chunks on preexisting mode
2.Destroying poor iGPU with barely nothing to render
https://files.catbox.moe/lml02m.png
...
Tall graphic block glitch
Getting this tall graphic glitch. This is the second one I've seen on my server in the past month. The first I didn't pay any attention to because it was 30k blocks away in an area I never went to. But this 2nd one just appeared this morning. i haven't changed anything. I can't go breaking blocks because it's right on top of my main building full of Create Mod items. It's there with or without shaders on.
Solution:
place/break a few blocks in that chunk

Shader Visual bugs
After managing to get past the compile errors from #Consistent Shader Compile Errors then shaders have visual issues with DH 2.3.3-b
Tested: Complementary, BSL, Photon. No shader settings changed. Clouds and fog is gone, likely deferred program messed up?...

Consistent Shader Compile Errors
Using the latest DH release 2.3.3-b Complementary and Photon creates compile errors.
If switched to BSL which doesn't encounter them, and then back to the ones which encountered them prior it works again. I suspect that the
DISTANT_HORIZONS
is for some reason not set property as both photon and Comp declare DH uniforms under that define...Solution:
Can confirm it's fixed on 1.21.7 neoforge thanks to https://gitlab.com/distant-horizons-team/distant-horizons/-/commit/1e636072334098c748b6df43cf572ed370a65c22
Incompatioble Mod after latest Update
Getting the following error after the latest update... not sure what it means or how to fix it... but the only mod it references is Distant Horizons... and thats basically the only Mod that I'm using.

Single Chunk Error
Any simple way to regenerate this chunk? At least I always know where my base is...
(For reference, there is no semblance of a brown obelisk located there)...

Error when going to end
I have an error related to DH, when I go to the end, an error occurs: "some program is recording video from the desktop", but when I go to the nether, this does not happen, there are no recording programs on the PC and the problem is not in them. 2.3.2-b 1.21.1 fabric

Water in LODs not rendering properly with shaders
I'm running the latest version of Distant Horizons (b271c8e1 for 1.21.6) and the latest version of Iris and both BSL and Complementary shaders. The LODs dont seem to be rendering water at all. I've attached some screenshots
Solution:
An update was pushed that should fix this issue as of a couple hours ago.

Atmospheric fog is not disabled correctly (Minecraft 1.21.6)
https://media.discordapp.net/attachments/811998160435281942/1387797883553579241/image.png?ex=685ea6ff&is=685d557f&hm=a7927cf650a9058dc75780a30c0e987a70040a0ecd9e697647942ee44b6c0dce&=&format=webp&quality=lossless
https://media.discordapp.net/attachments/811998160435281942/1387795992996221072/2025-06-26_16.05.37.png?ex=685ea53c&is=685d53bc&hm=b463e71a923f474cd1bae718155518a62ddf66de98921854f21124b5412f6ec3&=&format=webp&quality=lossless&width=2359&height=1328
A friend of mine has this issue (Nvidia RTX 3080), but I don't have this issue (GTX 1660 TI mobile) on the same modpack EDIT: I can reproduce it as well.
A temporary workaround is disabling atmospheric fog with Sodium Extra....
HL2 Citadel bug?
I encountered a very large obelisk on my server. Not sure what caused it.
Prism log attached......
Solution:
place/break a few blocks in the affected chunks and wait

Ring/Circle in between DH and normal chunks when moving around
Using Sodium, Iris, and DH - Minecraft 1.21.4
Both on server and singleplayer.
After not flying and the circle fills in and is fine. As well as when flying above ~y600 it doesnt do it anymore. what could be the issue?
...

Lod Render Bug
Does anyone know why it is so choppy here and loads the wrong area ?
I tried to delete the lod und reload it but it didnt work...

DH halves FPS because of... bedrock, apparently?
Info:
- Singleplayer/Multiplayer, doesn't matter.
- Logs are not neccesarry since they do not provide any useful (or any) info.
- This is a DH issue, since I tested it with and without mods.
- Does not occur on fabric....

The mod does not work with alexscaves
for some reason unknown to me, the alexscaves mod simply does not allow DH to render chunks outside of rendering.
