Distant Horizons

DH

Distant Horizons

Discord server for the Distant Horizons mod

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Pre-Generate LODs on Server

I've got a fabric server with DH loaded on it; how would I go about increasing the radius LODs it generates without having to visit the area?

Crash on World Load, but only with Fabric API

hey guys, i'm having an issue with DH 2.3.2-b-1.21.5 for fabric. it works on it's own, but as soon as i try to add the fabric api mod it crashes upon loading into a world. i have tried fabric-api-0.121.0+1.21.5 and fabric-api-0.119.9+1.21.5. no other mods are enabled. i have tried deleting the DistantHorizons.toml. crash log attached. anyone have an idea on why it would crash like this? thanks

Low GPU/CPU utilization and very unstable FPS

Running a 4080 with a 13700K and getting like 20-80 frames, usually around 40-60 with gpu utilization being anywhere near 20-40%, occasionally spiking to around 70 but never above 90. CPU utilization remains at 20%. I have 10 GB allocated and I'm using the modpack BMC4.

game crashes when loading a world

I have no other mods installed and have tried reinstalling drivers and java. Am i missing something?
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Changing modded block color in LODs

Is there a way to change the color a modded block will appear in LODs? Specifically changing them to use biome colors, because Terrain Slabs slabs appear dirt brown.

Issue in Multiplayer trying to load the chunks

Im playing with one of my friend on fabric 1.20.1 on a 300+ modpack using the Essential mod in order to play together. Using DH on a singleplayer world works for the both of us however when he connects to my world i do see the Chunks loading with DH as usual but my friend needs to travel around the map in order to load the LODS. Should i turn on smth in the parameters of modify a file in my instance file (im also using modrinth launcher to load my instance)...

Clarification: DH LOD streaming — server responsibility or client-side?

- Does the client/server or both need to set rate limit, max-data transfer etc? I'm not sure how to optimise and speed up client-side LOD generation when joining a server and who is responsible. - Does it matter what the client sets for their DH settings such as CPU or render distance radius, does that in anyway help the server to generate new lods? For context I'm running a fabric server with: - c2me...

BMC4(Forge, 1.20.1) with Distant Horizon(1.20.1 beta 2.3.2)

I noticed that some users discussed about this previously but it was crash related. I'm able to run distant horizon with Better Minecraft 4 (BMC4) just fine but it lags the game. Its not FPS lag. Its causing low TPS. When I break blocks it comes back, it takes really long to pick up dropped items and mobs sometimes just lag and stop moving/animating. I tested Distant Horizon with Geophilic, terralith, terratonic, terrablender, embeddium and oculus on default settings and 512 render chunk on a seperate custom modpackI made. No lag and no issues....

Error with worldpainter world

Downloaded a world from https://earth.motfe.net/map-downloads/ for a 1:3000 earth OEM vegitation map, so it used world painter. Image attached is the errors im getting, and when I enable DH rendering, right outside render distance seems to be DH rendering the previous world before i replaced its regions folder.
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Plugin DH causing strain on server

Hello I have the DH plugin for 1.21.5 nightly build, the mod is causing lag on my server because I think it’s loading the chunks too aggressively. Is there some sort of command to make its chunk loading more balanced?

Kicked from server when DH is installed "End size 188 is less than fixed size 198"

I just switched my server (hosted from my pc for my close friends) from fabric to neoforge on 1.21.1, and after very lengthy debugging have found that DH will cause my client to crash with the "end size" error referenced in the title. (relevant logs and mod list incoming)...

I can't see previously loaded chunks even after reverting to the previous version I was using

So I wanted to update distant horizons to the most recent version to use it in a server that doesn't have the plugin installed, when I logged on I noticed that all the previous areas I had loaded with distant horizons were gone, so I tried reverting to the previous version I was using but the loaded chunks are still gone, is there a way to fix this?

The game crashed: initializing game Error

Need help fixing this so I can play my modpack
Solution:
Rubidium is likely unsupported, also shaders won't work on versions older than 1.20.1.
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Massive performance issues when above the nether roof while using the complementary shaders

Very specific i know but its exactly what is happening, it only occurs when above the bedrock and looking at the "sky" or the horizon, looking down makes the performance normal same as going down to the regular nether. I tested a bit with other shaders but from the ones i have installed it only happens with complementary reimagined
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wrong chunks loading?

i dont know how to even describe this. ive had it before and i dont remember how to fix it. so first, the chunks that i used to be able to load before no longer load, meaning id have to explore it all over again. Is that because i updated versions? theyre both on 1.21 but just an updated mod Secondly, what the **** am i looking at? it looks as if chunks from a completely different world are being rendered instead...
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DH error with colors

hi, i´veen getting this error since yesterday and idk why my DH version is: 2.3.2-b minecraft version: 1.21.1 log:https://api.mclo.gs/1/raw/FaIXbtO ...
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Does anyone know how i can fix the dh water being transparent?

i am using Complementary Shaders - Reimagined with Euphoria Patches on fabric
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LODs don't render underground

heyo, so underground, lods don't render? i feel like that's part of my dh settings, but idk which ones the nether and above ground, as well as mountains and half-caves renders completely fine. seems to be an issue that just popped up despite me not installing any new mods as of late my version is 1.21.1, with modrinth, in singleplayer. i have 147 mods loaded so it's probably just better for me to send the file here here's the whole modrinth log: https://mclo.gs/t7tiXwL i have pretty custom settings for dh, though sometimes i change the cpu load option to load chunks faster. did that here, although that doesn't seem to be the issue...
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