WebGL + Canvas randomly going black [Helldive Difficulty]
<canvas /> with WebGL. The user can pan, zoom, draw annotations, change brightness and contrast, etc. The problem is a small number of users are reporting an issue where the "viewer" randomly goes black and nothing they do will make the images appear again besides doing a hard refresh of the page. This isn't ideal because they lose the state of the images they had open + any effects they've done to it like changing the brightness/contrast.
The big problem is this is happening silently. There are no errors or anything (that I know of) that are happening to cause this. The users are in clinical offices, so my hunch is that it is related to them leaving the website open for extended periods of time without touching the machine. I expect that their computers are going to sleep or the browser/system is cleaning up resources automatically since they aren't being used. I need help from anyone who is experienced with WebGL because I can't find any information on if this is a thing that can happen. The reason why I'm leaning towards this though is the WebGL stuff happens in "a different world" than the main thread it's the only thing that could disappear on it's own. Either way what the users are reporting is that it just goes black. It's failing silently with no errors. On my end I have no code that automatically does things on it's own. No code is messing with anything regarding the images/data array for the canvas/etc on it's own. It's only in response to user interactions. From what they are reporting it seems like there is no user interaction and that they just come back to the viewer being black....T3 chat - document creation
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