use 3d reference model as exactly-positioned reference scene
My current workflow is using unity realtimeCSG to rough out a scene/collision mesh, export the model as FBX, import into OpenBrush, and then try to roughly match the scale. Then I add brush embellishment, export the sketch from OpenBrush back into unity, and manually re-align the brush strokes to my original CSG mesh.
I figure I can probably edit the sketch file with the reference mesh in it to exactly position/scale it, but wondering if there's an easier way.
