use 3d reference model as exactly-positioned reference scene

Is there a way to import a reference model not as a moveable/scalable reference but as a fixed "scene" to sketch over? Alternatively, when adding a reference 3d model to a sketch, have its position and scale set from the original model's origin/scale?

My current workflow is using unity realtimeCSG to rough out a scene/collision mesh, export the model as FBX, import into OpenBrush, and then try to roughly match the scale. Then I add brush embellishment, export the sketch from OpenBrush back into unity, and manually re-align the brush strokes to my original CSG mesh.

I figure I can probably edit the sketch file with the reference mesh in it to exactly position/scale it, but wondering if there's an easier way.
unknown.png
Was this page helpful?