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⛄ R74n / Sandboxels
•
4y ago
unique-blue
@ryan 🪱 pixels passing through pixels with onTryMoveInto mod
@ryan
pixels passing through pixels with onTryMoveInto mod
⛄ R74n / Sandboxels
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A
Alice?
@ryan 🪱 pixels passing through pixels with onTryMoveInto mod
R
ryan 🪱
•
11/6/22, 3:19 PM
show code
?
P
precious-lavender
show code?
U
unique-blue
OP
•
11/6/22, 3:36 PM
OTMI
:
https://github.com/slweeb/sandboxels/blob/main/mods/onTryMoveInto.js
function
: the element is attached below
U
unique-blue
OP
•
11/6/22, 3:37 PM
part_of_an_unfinished_mod.js
4.01KB
R
ryan 🪱
•
11/6/22, 3:39 PM
wait is it a functionality u added
?
U
unique-blue
OP
•
11/6/22, 3:39 PM
yes
R
ryan 🪱
•
11/6/22, 3:39 PM
oh ok so not a base game problem right
R
ryan 🪱
•
11/6/22, 3:39 PM
i can still look at it tho
P
precious-lavender
oh ok so not a base game problem right
U
unique-blue
OP
•
11/6/22, 3:40 PM
oh
, it was intentional
R
ryan 🪱
•
11/6/22, 3:40 PM
OHHHH
R
ryan 🪱
•
11/6/22, 3:40 PM
ohhhhhhhhh
R
ryan 🪱
•
11/6/22, 3:40 PM
hahaha
U
unique-blue
OP
•
11/6/22, 3:40 PM
sorry for the misunderstanding lol
R
ryan 🪱
•
11/6/22, 3:40 PM
i thought it was a glitch lol
U
unique-blue
OP
•
11/6/22, 3:40 PM
i just wanted to add chocolate
, but it was fermented using banana leaves
R
ryan 🪱
•
11/6/22, 3:40 PM
woah what
R
ryan 🪱
•
11/6/22, 3:41 PM
bananas
U
unique-blue
OP
•
11/6/22, 3:41 PM
they fall off when something falls into them
U
unique-blue
OP
•
11/6/22, 3:42 PM
and they spoil if not
"refrigerated
"
(currently 480 ticks at RT
)
R
ryan 🪱
•
11/6/22, 3:44 PM
omg that
’s awesome
U
unique-blue
and they spoil if not "refrigerated" (currently 480 ticks at RT)
U
unique-blue
OP
•
11/6/22, 3:45 PM
except when they
're attached
(intended to mean attached to the plant
)
R
ryan 🪱
•
11/6/22, 3:46 PM
ohh it
’s a palm tree
!
!
U
unique-blue
OP
•
11/6/22, 3:46 PM
not technically
, but the code could be reused for that
U
unique-blue
OP
•
11/6/22, 4:08 PM
now to add minions
/j
U
unique-blue
OP
•
11/6/22, 4:08 PM
of course
, there
's a banana creeper
U
unique-blue
OP
•
11/6/22, 4:16 PM
you can always make an eternal banana by setting its spoilage counter to negative infinity
M
moderate-tomato
•
11/6/22, 5:02 PM
so guys remember the discussions about making a meth mod for the game
M
moderate-tomato
•
11/6/22, 5:03 PM
There was a twitter thread that had someone post meth recipes to ratio someone
M
moderate-tomato
•
11/6/22, 5:03 PM
i have a screen shot
M
moderate-tomato
•
11/6/22, 5:05 PM
so the mod is possible now
R
ryan 🪱
•
11/6/22, 5:13 PM
LETS GOOOOO
(
?
)
M
moderate-tomato
•
11/6/22, 5:14 PM
I actually don
't know if I am able to post it because it might go against discords tos
B
brilliant-orange
•
11/6/22, 5:23 PM
idc
B
brilliant-orange
•
11/6/22, 5:23 PM
i need it
B
brilliant-orange
•
11/6/22, 5:24 PM
(for sandboxels for sandboxels for sandboxels for sandboxels guys trust me it
's just for sandboxels
)
M
moderate-tomato
•
11/6/22, 5:25 PM
ok
M
moderate-tomato
•
11/6/22, 5:25 PM
B
brilliant-orange
•
11/6/22, 5:28 PM
S
sacred-rose
•
11/6/22, 5:29 PM
banana trree
S
sacred-rose
•
11/6/22, 5:29 PM
bee tree
S
sacred-rose
•
11/6/22, 5:29 PM
(makes bees
)
M
moderate-tomato
•
11/6/22, 5:30 PM
meth tree
M
moderate-tomato
•
11/6/22, 5:30 PM
(makes meth
)
M
moderate-tomato
Click to see attachment
U
unique-blue
OP
•
11/6/22, 7:05 PM
this would probably be a multi
-week project
/neu
U
unique-blue
OP
•
11/6/22, 7:06 PM
i
’m not ready to make something like that
(oh god the reaction coding
)
, but perhaps someday
U
unique-blue
OP
•
11/6/22, 7:06 PM
especially if including chemical ratios
S
sacred-rose
•
11/6/22, 7:41 PM
multi
-threaded meth production
A
Alice?
@ryan 🪱 pixels passing through pixels with onTryMoveInto mod
N
nousernamefound
•
11/7/22, 12:31 AM
omg make an electrically activated trapdoor thing plsss
S
sacred-rose
omg make an electrically activated trapdoor thing plsss
U
unique-blue
OP
•
11/7/22, 12:32 AM
i
’ll try to do it by tomorrow
N
nousernamefound
•
11/7/22, 12:32 AM
omg thanks
U
unique-blue
OP
•
11/7/22, 12:33 AM
i can
’t code rn but it should be simple to take code from the banana leaves
, only have the code for movement through
, and put it in an if block with pixel
.charge or something like that
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