Hey folks, I'm trying to develop some new audio tools for Open Brush, so far I've created a new 'audio source tool' that simply instantiates a GameObject with a GVRAudioSource component and plays a sample, at the brush position. Positionally, this works until I re-scale my view of the scene. The object is instantiated within the MainCanvas in the scene hierarchy.
This rescaling is obviously accounted for with the brushes, and so I was wondering where in the code base this happens?
Update! - after doing some clicking around I have discovered 'pose'. Next up, figuring how that changes positioning of brush strokes