though do mind that it stores raw json from every pixel, so the files can be large
though do mind that it stores raw json from every pixel, so the files can be large
save_loading.jssave_loader elementtest.json: first save file exported, a pile of sand (made before currentPixels was removed from the saved data)test_2.json: previous file without currentPixels (now that's generated from the saved pixelMap)test.json should still work; its saved currentPixels data is ignorednuke_explosion.json: second distinct test file, exactly what it saysmod test.json: third distinct test file, has several assorted modded thingsfourth.json: fourth distinct test file, unedited ice worldgen (used to test the download button)on-site test.json: fifth distinct test file: another, flatter pile of sand (used to check if the mod still worked from sandboxels.r74n.com; also done on mobile)structure_test.js (buildings' falling materials)the_ground.js (not relevant, only for the worldgen preset which only matters if you reset the world; nonetheless, i'm scared to remove it)
save_loading.jssave_loadertest.jsontest.jsontest_2.jsonnuke_explosion.jsonmod test.jsonfourth.jsonon-site test.jsonstructure_test.jsthe_ground.js