10 Replies
because if this works then you know for sure that it's because of the conversion method
yeah you wouldnt want to try and represent a quaternion for troubleshooting lmao
yep
XDD
besides not experiencing gimbal lock
what are some of the other benefits of quaternions?
just intuitive if ur working with other vectors
you dont have to tan and hyp all your angles to interact with them
woaa
for example if ur rotating around a point
if you need to do it in VR which doesnt rely on something like: if left key pressed {change x value by 5}, you can just use vectors to determine ur axis then rotate on that axis
imo angle-axis is even more intuitive
but quats can streamline more complex implementations
woa that's pretty cool
@Nova
oh also nova are you completely sure that the original ray is correct?
I'll bind this function real quick later today, is useful
it works fine for distance calculations
hmmm,,, if you have time you should try to make some debug tools to visualize rays an stuf like that