u have to check if the pixel exists before deleting it
u have to check if the pixel exists before deleting it
Uncaught RangeError: Maximum call stack size exceeded

fey_and_more.js compatibilityhaseulite.js's jinsoulite (element can be generated in-game with generator_prompt.js)bomb_10 has a radius of 55, and in general, a bomb of bomb number n has a radius of 5n+5; a water_bomb_10_bomb_10 is a bomb of radius 55 that explodes into radius-55 water bombs)

Uncaught RangeError: Maximum call stack size exceededfey_and_more.jshaseulite.jsgenerator_prompt.jsbomb_10water_bomb_10_bomb_10 "tick": function(pix){
let {x, y} = pix;
dlPix(x+1, y);
dlPix(x-1, y);
dlPix(x, y+1);
dlPix(x, y-1);
dlPix(x+1, y+1);
dlPix(x-1, y+1);
dlPix(x+1, y-1);
dlPix(x-1, y-1);
}function dlPix(x, y){
if(isEmpty(x, y, true))return;
dlPix(x, y);
} "tick": function(pix){
let {x, y} = pix;
dlPix(x+1, y, pix);
dlPix(x-1, y, pix);
dlPix(x, y+1, pix);
dlPix(x, y-1, pix);
dlPix(x+1, y+1, pix);
dlPix(x-1, y+1, pix);
dlPix(x+1, y-1, pix);
dlPix(x-1, y-1, pix);
}function dlPix(x, y, typ=3){
if(pixelMap[y][x]?.element===typ)return;
if(isEmpty(x, y, true))return;
deletePixel(x, y);
}