Stop Telling Devs To Fix Hitboxes
Have you ever gotten "ranged" aka hit from far away? If so then you might have felt entitled to go to the CW discord and complain about how bad the hitboxes are despite the fact that they implement raycasting, not hitboxes. Anyways the reason you get ranged is not because of hitboxes but because of client lag, its impossible for everyone to be synced up in the same place on everyone's screen. If you get ranged that just means that on their screen, they're just closer than they appear on yours.
This is a simple edit that took me 3 hours to make but beautifully demonstrates this.
https://gyazo.com/16cce3abe679a040e15ca03e27282829
Gyazo
Gyazo
11 Replies
im not a developer genius or anything like that but im 99% sure this isnt something that they can fix and it is potent within literally any multiplayer game
Just play ranged, it doesn't have any problems with
Unknown User•2y ago
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the only form of HBE (hitbox extender) i know is kill aura and whenever that happens its pretty blatant, it can only be done with light weapons aswell
Unknown User•2y ago
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i dont understand how that happens when cw litearlly has set raycasting for each indevidual weapon, in order to have a convincing and non-blatant range extender they would literally need to add more strings here wouldnt they?
maybe these exploits do exist but they definitely arent released to the public if thats the case
Unknown User•2y ago
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well i've certainly never heard of it
or fought someone with it
then again whenever i do get ranged i just assume its client lag
Unknown User•2y ago
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