HGL
fair-rose
Pillars of Eternity wont launch
System Info:
Heroic Version: 2.5.2 Yamato
Legendary Version: 0.20.31 Dark Energy (hotfix #5)
GOGdl Version: 0.5
OS: Microsoft Windows 10 Pro KERNEL: 10.0.19044 ARCH: x64
CPU: Intel Core™ i5-9600K @3.7
RAM: Total: 15.94 GiB Available: 7.58 GiB
GRAPHICS: GPU0: NVIDIA GeForce RTX 2070 VRAM: 8192MB DRIVER: 527.56
Game Settings: {
"autoInstallDxvk": true,
"autoInstallVkd3d": true,
"preferSystemLibs": false,
"nvidiaPrime": false,
"enviromentOptions": [],
"wrapperOptions": [],
"showFps": false,
"useGameMode": false,
"language": ""
}
Game launched at: Fri Jan 27 2023 18:34:48 GMT+0800 (Australian Western Standard Time)
Legendary's config from config.ini (before Heroic's settings):
SyntaxError: Unexpected end of JSON input
Launch Command: C:\Users\Jason\AppData\Local\Programs\heroic\resources\app.asar.unpacked\build\bin\win32\legendary launch bcc75c246fe04e45b0c1f1c3fd52503a --language en
Game Log:
[Core] INFO: Synced app "bcc75c246fe04e45b0c1f1c3fd52503a" is no longer in the EGL manifest list.
[Core] INFO: Game files exist, assuming game is still installed, re-exporting to EGL...
Traceback (most recent call last):
File "legendary\cli.py", line 3069, in <module>
File "legendary\cli.py", line 2984, in main
File "legendary\cli.py", line 578, in launch_game
File "legendary\core.py", line 566, in get_installed_game
File "legendary\core.py", line 1855, in egl_sync
File "legendary\core.py", line 1841, in egl_restore_or_uninstall
File "legendary\core.py", line 1818, in egl_export
File "legendary\lfs\egl.py", line 85, in set_manifest
ValueError: EGS ProgramData path does not exist
[23312] Failed to execute script 'cli' due to unhandled exception!
1 Reply
eager-peach•3y ago
did you have the official epic games launcher installed and uninstalled it?