HGL
fair-rose

Pillars of Eternity wont launch

System Info: Heroic Version: 2.5.2 Yamato Legendary Version: 0.20.31 Dark Energy (hotfix #5) GOGdl Version: 0.5 OS: Microsoft Windows 10 Pro KERNEL: 10.0.19044 ARCH: x64 CPU: Intel Core™ i5-9600K @3.7 RAM: Total: 15.94 GiB Available: 7.58 GiB GRAPHICS: GPU0: NVIDIA GeForce RTX 2070 VRAM: 8192MB DRIVER: 527.56 Game Settings: { "autoInstallDxvk": true, "autoInstallVkd3d": true, "preferSystemLibs": false, "nvidiaPrime": false, "enviromentOptions": [], "wrapperOptions": [], "showFps": false, "useGameMode": false, "language": "" } Game launched at: Fri Jan 27 2023 18:34:48 GMT+0800 (Australian Western Standard Time) Legendary's config from config.ini (before Heroic's settings): SyntaxError: Unexpected end of JSON input Launch Command: C:\Users\Jason\AppData\Local\Programs\heroic\resources\app.asar.unpacked\build\bin\win32\legendary launch bcc75c246fe04e45b0c1f1c3fd52503a --language en Game Log: [Core] INFO: Synced app "bcc75c246fe04e45b0c1f1c3fd52503a" is no longer in the EGL manifest list. [Core] INFO: Game files exist, assuming game is still installed, re-exporting to EGL... Traceback (most recent call last): File "legendary\cli.py", line 3069, in <module> File "legendary\cli.py", line 2984, in main File "legendary\cli.py", line 578, in launch_game File "legendary\core.py", line 566, in get_installed_game File "legendary\core.py", line 1855, in egl_sync File "legendary\core.py", line 1841, in egl_restore_or_uninstall File "legendary\core.py", line 1818, in egl_export File "legendary\lfs\egl.py", line 85, in set_manifest ValueError: EGS ProgramData path does not exist [23312] Failed to execute script 'cli' due to unhandled exception!
1 Reply
eager-peach
eager-peach3y ago
did you have the official epic games launcher installed and uninstalled it?

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