❔ Events vs Tasks
In what situation would you use an Event over a Task that might wrap the event? As an example:
vs
The second implementation is (obviously, to me) cleaner and easier to understand, all the logic together and with its vars staying in scope, for the situations where a process relies on multiple events.
Are there any memory or performance concerns with doing it that way? Or other good reasons to not do that
(Assuming I am just wrapping a basic Event with a TaskCompletionSource that's handled somewhere else)
(And assuming I'm using async Events correctly, which I haven't really looked into how to do them without async voiding but I assume it's possible...)
vs
The second implementation is (obviously, to me) cleaner and easier to understand, all the logic together and with its vars staying in scope, for the situations where a process relies on multiple events.
Are there any memory or performance concerns with doing it that way? Or other good reasons to not do that
(Assuming I am just wrapping a basic Event with a TaskCompletionSource that's handled somewhere else)
(And assuming I'm using async Events correctly, which I haven't really looked into how to do them without async voiding but I assume it's possible...)