How to fix FPS drops inside cave
noramally we cull everything that looks like cave to reduce complexity of what's rendered, but we enable that again while in cave.
I don't remember if there is config for something like "enable cave culling above y =" but if there is change that to 0 or negative value
I don't remember if there is config for something like "enable cave culling above y =" but if there is change that to 0 or negative value