[LOD LIGHT LEVEL ISSUE] ugly looking cave shadows. how to fix?
I have this issue where the light levels aren't smooth and blending well. they're instead just going from bright to dark. no inbetween. I'm using this floating island datapack and it is making this light level visual glitch even more apparent.
as i can see in some parts the lighting does look as desired. in this pic, the left side shadow is glitched, the other half is not.
is there a way to fix? how can i make the light levels smooth properly, in all LOD chunks?
I'm using rubidium + oculus + DH. the issue was also visible from an earlier fabric instance i tested some weeks ago.
I have an AMD computer.
as i can see in some parts the lighting does look as desired. in this pic, the left side shadow is glitched, the other half is not.
is there a way to fix? how can i make the light levels smooth properly, in all LOD chunks?
I'm using rubidium + oculus + DH. the issue was also visible from an earlier fabric instance i tested some weeks ago.
I have an AMD computer.
