Some vertex colors missing with FBX export

I think I found the solution to this bug. It appears to happen when you change the color after you lay brush strokes. Ex on the owl i did yesterday (daily) the body was one color which I made using a symmetry script. I changed the color for the wings and collar and when it was exported only one color showed. The rest I did not change using recolor in game were separated even when using the same paint type.
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