If statement is NOT working

I am making a Rock, paper, scissor game. But the If statement of the code is not working. What can I do?
47 Replies
Queequeg
Queequeg15mo ago
I am going to guess that you intend for the if statement to run after the onclick methods fire. Unfortunately, it is defined right on the window. So it gets called as soon as the file loads.
Sste
Sste15mo ago
woww. What can I do to resolve it?
Joao
Joao15mo ago
Actually it looks like its inside the randomItems function, or?
Queequeg
Queequeg15mo ago
I am immediately wrong, I missed the context.
Joao
Joao15mo ago
@Sstephanyyy Can you share the code over on codepen.io or similar?
Sste
Sste15mo ago
yes, it is inside yeaH. Just a moment,pls
Joao
Joao15mo ago
But actually I think you are correct in that the event listener is being added every time the function is called. Rather, the event listener should be moved up to the window. That may be it
glutonium
glutonium15mo ago
it doesn't show any errors? in console
Sste
Sste15mo ago
not
Sste
Sste15mo ago
in the console, show the computer choice
Queequeg
Queequeg15mo ago
I like your style @Sstephanyyy - it looks good.
Sste
Sste15mo ago
thanks. Sorry, it is in another language
Queequeg
Queequeg15mo ago
The problem appears to be that the logic that does the judging isn't getting called on the click.
Sste
Sste15mo ago
really? why?
Queequeg
Queequeg15mo ago
It gets called immediately when the file loads, which does create the listeners, but those listeners only update the state (personChoice) without calling on the code to update. Try moving this:
if(computer === personChoice){
document.getElementById('result').innerHTML = `Deu empate ${computer} é igual ao escolhido `;
console.log('deu empate')
}
if(computer === personChoice){
document.getElementById('result').innerHTML = `Deu empate ${computer} é igual ao escolhido `;
console.log('deu empate')
}
Into a function, and then call it in the event handlers.
glutonium
glutonium15mo ago
here, since u r defining the value of personalChoice using querySelectorAll, doesn't that mean the personalChoise is actually an Array here?
Sste
Sste15mo ago
I used the queryselectorall to get all the squares and then put the onclik. So, I think it is an array
glutonium
glutonium15mo ago
so if it's an array, how can u define the value of an array using =
Sste
Sste15mo ago
what do you mean? I am still a beginner, can not understand properly what you are saying
glutonium
glutonium15mo ago
is already has 3 values so doing personalChoice = "rock" / "paper" / "sissor" doesn't make sense
Sste
Sste15mo ago
what is the right way to do it?
Joao
Joao15mo ago
The gist of this game is that you need to calculate the winning conditions on every round. So everytime you click on a square, you have to 1) check where the user clicked and make a selection accordingly, 2) randomly generate a selection for the computer and 3) compare them.
Sste
Sste15mo ago
in the if statement, I am trying to compare the computer choice with the person choice
glutonium
glutonium15mo ago
well delete the query selector part try only keeping let personChoice basically keep the value undefined then you'll give it a value depending on which button the user clicks
Sste
Sste15mo ago
let personChoice = ' '; this way?
glutonium
glutonium15mo ago
noo let peronChoice; that'll keep the value undefined untill user clicks the button
Sste
Sste15mo ago
okay just this or I have to change more thigns in the code?
Joao
Joao15mo ago
The logic to compare the options is correct. The reason why it doesn't seem to work is because you are expecting it to check whenever you click on it. Currently, you are only running that code when the page loads.
Sste
Sste15mo ago
because, still doens't work
glutonium
glutonium15mo ago
and also put the if condition inside a function and then call the function when clicked
Sste
Sste15mo ago
I get it what you said, but I don'tknow how to write this in code format
Queequeg
Queequeg15mo ago
This code clears up a lot of the problems:
const rock = document.getElementById('squareOne');
const paper = document.getElementById('squareTwo');
const scissors = document.getElementById('squareThree');

const options = ["rock","paper","scissors"]; // Cada um possui um índice. 0, 1 e 2

function judge(personChoice) {
const computer = Math.floor(Math.random() * options.length);

console.log(computer, options[computer])

console.log('judge', personChoice, options[computer])
if(options[computer] === personChoice){
document.getElementById('result').innerHTML = `Deu empate ${computer} é igual ao escolhido `;
console.log('deu empate')
}
}

function randomItems(){

rock.onclick = (event)=>{
judge('rock');
}

paper.onclick = (event)=>{
judge('paper');
}

scissors.onclick = (event) =>{
judge('scissors');
}

}

randomItems()
const rock = document.getElementById('squareOne');
const paper = document.getElementById('squareTwo');
const scissors = document.getElementById('squareThree');

const options = ["rock","paper","scissors"]; // Cada um possui um índice. 0, 1 e 2

function judge(personChoice) {
const computer = Math.floor(Math.random() * options.length);

console.log(computer, options[computer])

console.log('judge', personChoice, options[computer])
if(options[computer] === personChoice){
document.getElementById('result').innerHTML = `Deu empate ${computer} é igual ao escolhido `;
console.log('deu empate')
}
}

function randomItems(){

rock.onclick = (event)=>{
judge('rock');
}

paper.onclick = (event)=>{
judge('paper');
}

scissors.onclick = (event) =>{
judge('scissors');
}

}

randomItems()
glutonium
glutonium15mo ago
rn the if runs as soon as js loads u want it to run when button is clicked
Sste
Sste15mo ago
it is already inside yes
glutonium
glutonium15mo ago
yes so you need to put the if condition in it's own function and call it when button is clicked rn it's inside the same function with the button.onclick
Joao
Joao15mo ago
Ok let me give you a hint just a sec
Sste
Sste15mo ago
thankss. But why did you create two functions?
glutonium
glutonium15mo ago
where is the condition tho
Queequeg
Queequeg15mo ago
The important changes: 1.) call judge when the user clicks 2.) create a new random value each click (good work on generating this "AI" portion by the way) 3.) the "computer" value was actually be used as a number instead of an index into the options array The randomItems function can be removed entirely if you want. I just didn't want to rewrite everything you were doing. The important function is judge which I call every time they click. What is important is not that they exist in a function, but when the function is called. randomItems gets called only once. When the file loads. judge gets called in each event handler.
Joao
Joao15mo ago
const rock = document.getElementById('rock');
const paper = document.getElementById('paper');
const scissors = document.getElementById('scissors');
const options = document.querySelector('.options');

options.addEventListener('click', (event) => {
const humanChoice = event.target.id;

if (!humanChoice) return;

calculateWinner(humanChoice);
});

function calculateWinner(humanChoice) {}
const rock = document.getElementById('rock');
const paper = document.getElementById('paper');
const scissors = document.getElementById('scissors');
const options = document.querySelector('.options');

options.addEventListener('click', (event) => {
const humanChoice = event.target.id;

if (!humanChoice) return;

calculateWinner(humanChoice);
});

function calculateWinner(humanChoice) {}
Ok first of all, I've renamed the elements from squareOne, etc to their actual values: rock, paper, scissors This makes things so much easier later on. For example you can just know right ahead what the user clicked based on the element's id. Notice options now is what you called squares. That's jsut my own way of thinking and the anme here does not matter. What matters is that I'm telling it to listen for click events. This way, every time you click on it it will run the function we are providing. Human choice will be equal to the id of the element we clicked, which conveniently is one of rock, paper or scissors. Or undefined, if you click on the background which is why I'm checking for that as well. If it's undefined just return, do nothing. Once you have the humanChoice variable, you can run another function that I'm calling calculateWinner. HEre is where you can calculate the computer's option and compare it. For reference, in the future don't use el.onClick as that's the old syntax that while it works is not recommended. Create an event listener like I did. The reason being that you can later remove them and keep track of them much easily. If none of this makes sense, just ask 😄
Sste
Sste15mo ago
thanks for the help Joao could I use the foreach functionality as well?
Joao
Joao15mo ago
Of course 🙂
glutonium
glutonium15mo ago
k so after opening your code in my editor i realized there was quite a few mistakes u made the biggest one was, your compuer variable has an integer value but your personChoice had string value and in the condition u were trying to math the string with the integer if u compare my code with yours you'll understand what I'm talking about
Sste
Sste15mo ago
thanks for the help
glutonium
glutonium15mo ago
thumbup
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