C#C
C#3y ago
DKMK100

❔ reduce CPU/GPU transfer ComputeSharp

I'm working on a project with ComputeSharp, and I'm struggling with the problem where I need to run a lot of compute shaders one after another. Is there a way to control this process from the GPU, so that my code isn't significantly slowed down? Or how should I go about this?
I can't just move it all into one shader because some of them depend on the results of the previous one and there is obviously no way to synchronize.
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