HGL
stormy-gold
[Among Us] Lighting Issues
Hey, I was wondering if anyone experienced this so far. Please check the image and see what I'm seeing. I don't have any problems running or playing the game at all, it's just that inline light effects don't work properly. You know the shiny "reveal" effects of lights when you walk in Among Us right, that doesn't work. Maybe there's a way to fix?
Tried both with DXVK on and off, it's the same.
Logs say:

21 Replies
xenial-black•3y ago
I do experience that as well
The application uses geometry shaders, but the Vulkan implementation does not support them.Well, there's your issue. Up to MoltenVK to implement this feature
stormy-gold•3y ago
I believe its macs themselves (or maybe macos/metal) that dont support geometry shaders right?
I didn't think it could be fixed
Maybe I'm wrong though
xenial-black•3y ago
nah
among us doesn't run through Metal, but it needs DirectX or Vulkan, macOS doesn't support DirectX as it is proprietary and Vulkan isn't supported by macOS so we need to use MoltenVK which is a translation layer to convert Vulkan instructions into Metal instructions so it can render properly as Metal is supported by macOS (ofc)
and seems like MoltenVK doesn't support geometry shaders (even if vulkan does), so it doesn't convert those instructions and that's why it's buggy
stormy-gold•3y ago
yeah i know
i thought moltenvk cant convert it because metal doesnts upport them
im probably wrong actually though
xenial-black•3y ago
after searching a little bit, seems like Metal 1, 2 and 3 aren't supporting geometry shaders, that's why
it's considered as obselete/deprecated tho, not that used anymore, but among us do use them
stormy-gold•3y ago
ah so i was right
xenial-black•3y ago
yeah
stormy-gold•3y ago
wow thats amazing, i usually have no clue what im talking about xD
Especially since ive never used a mac lol
xenial-black•3y ago
lmao
exotic-emerald•2y ago
has there been any change for this issue?
jolly-crimson•2y ago
yes actually, asahi linux supports geometery shaders :CatYeah:
(im just joking here, I wouldn't use asahi for gaming yet)
exotic-emerald•2y ago
but not on mac 😕
jolly-crimson•2y ago
yeah, that's apple for you
exotic-emerald•2y ago
I might keep playing on a VM for now then, thanks
jolly-crimson•2y ago
have you tried GPTK btw?
exotic-emerald•2y ago
yes, I tried the Whisky version with Heroic, it still has the same lighting issue
correct-apricot•2y ago
why dont you just download the original version from the app store
they have it on the macos app store
stormy-gold•2y ago
Whisky should be the same
exotic-emerald•5mo ago
That is only the iPad version, which doesn’t allow keyboard input. The resolution is not adjustable.
Using Heroic, wine or any derivative is better. Well, for now running it on VM is better due to this issue
the lighting issue is fixed when using Kegworks Winery using engine WS12WineCX24.0.7 and DXVK enabled
extended-salmon•5mo ago
huh.
I actually thought this might never get solved but it looks like that moltenvk update was enough(?)