❔ Can't catch Unity Coroutine (IEnumerator) error
Hi!
I'm running some
I'm using an approach I've used before to get the errors the code might throw and handle them, but by some reason, I can't catch the errors.
You guys have any idea why?
I'm running some
Func inside a Unity Coroutine.I'm using an approach I've used before to get the errors the code might throw and handle them, but by some reason, I can't catch the errors.
You guys have any idea why?