the only diference between a spring and counter balance is that you can fly upside down with the counter balance irl and the stick would stay where it is while with a spring it would fall
I feel like I would want to have that if I was building a replica cockpit of a specific helicopter that has that feature and I want it to operate exactly the same way
I know in the KA50, the whole "break out" zone where you can overpower the collective to break out of alt hold is a DCSism because IRL you press the collective brake disengage button to move the collective and that is what disables the alt hold
A simple stepper like he is building is the easiest and cheapest way to do the thing. Otherwise a 15 cent friction clutch like the K51 does the rest for the rest of us
none of that interests me, honestly. Why 14 bit, it already has enough resolution to change output merely by resting a finger on it with a desaturated range
The inside joke used to be the kiowa was going to release before I could finish printing, now it's that it won't release until I get around to printing it
The adc I use is actually 15 bit but the hall sensor is not precise enough so for example temperature changes can be measured but it is sensetiv enough to measure your steps as your walking around