Oculus Quest controller model while using HTC Cosmos

Steam Version - with SteamVR as OpenXR runtime HTC Vive Cosmos Jumping of this post: https://discordapp.com/channels/783806589991780412/804251629993197618/1119724398916673677 while browsing the Unity project I realized while the Steam version is mostly running without issue, the controller models in VR not the Vive Cosmos (that are present as a prefab) but the Quest/Ocules Touch. The button mapping still fits just the model is wrong.
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