is the Proton GE dxvk-async retirement justified?
Since the release of proton GE 7.45, the dxvk-async patches were removed from proton in replacement of their shader compiler that compiles them on registration (i think it was like that).
But I am wondering if that is actually justified for all the games, because I experience immense stutters with some games, mostly games that load characters once they get into range, or world parts once running there.
One example is overwatch 2. Using GE-8.8, when running to the enemies or loading into the match world, everything just lags and i play pretty much the whole game with 15 fps. But when playing with Proton GE 7.34 and dxvk-async 2.0, It runs smoothly with 240 fps at least.
Am I doing something wrong or is this an issue with the new system?
But I am wondering if that is actually justified for all the games, because I experience immense stutters with some games, mostly games that load characters once they get into range, or world parts once running there.
One example is overwatch 2. Using GE-8.8, when running to the enemies or loading into the match world, everything just lags and i play pretty much the whole game with 15 fps. But when playing with Proton GE 7.34 and dxvk-async 2.0, It runs smoothly with 240 fps at least.
Am I doing something wrong or is this an issue with the new system?