A D3D11-compatible GPU (Feature Level 11.0, Shader Model 5.0) is required to run the engine
Getting "A D3D11-compatible GPU (Feature Level 11.0, Shader Model 5.0) is required to run the engine" when trying to run Fortnite with Heroic? Using a 4090 on latest drivers.
12 Replies
Hm, that's quite odd
What does the "Display" tab of
dxdiag
say about your drivers?provincial-silverOP•2y ago

provincial-silverOP•2y ago
I wonder if it's because I didn't select "DirectX12 Shaders" when Installing Fortnite. I Only installed the Core.
Could that be why?
I would try to test it but Im not sure how to get back into the installation menu
unsure if you can after installing the game
Hm, that all looks normal there
Have you noticed any issues with other titles (or just software in general)?
The log files at
%localappdata%\FortniteGame\Saved\Logs\
might have information on why this game specifically isn't detecting DX11 support
Nope, that's only relevant if you want to use DX12 as far as I knowprovincial-silverOP•2y ago
provincial-silverOP•2y ago
Nope, haven't had any issues with any other titles that i've played.
First time i've ever encountered an issue.
[2023.07.13-22.50.09:057][ 45]LogFortniteEarlyStartupPatcher: Display: HandleError: MissingRequiredShadersError
Huh, might be the shaders after all. Although the error you should be seeing for those is a different one
It is definitely detecting your GPU
Opening up a CMD window and running "%LOCALAPPDATA%\Programs\heroic\resources\app.asar.unpacked\build\bin\win32\legendary" repair Fortnite --reset-sdl
will prompt you to select SDL tags againprovincial-silverOP•2y ago
Ooh, I tried doing that but I'm using the Portable Version of Heroic that's in my Documents folder
`C:\Users\virose\Documents\Heroic-2.8.0-Portable-x64.exe repair Fortnite --reset-sdl
is this what I should be doing for the portable version - doesn't seem like the right file path at all? I can't seem to find the Heroic file in APPDATA
provincial-silverOP•2y ago
Actually, I found this

provincial-silverOP•2y ago
but it doesnt seem to have what im looking for
The portable version's binary will be in %LOCALAPPDATA%\Temp\<randomText>\resources\app.asar.unpacked\build\bin\win32\. Note that this path is also logged in Heroic's log ("Settings" in the sidebar of Heroic -> "Log" sub-tab; look for "Legendary location", should be one of the first few messages)
provincial-silverOP•2y ago
Sweet, got it. Guessing I type "DX12" then enter, right?
DId that seems to be 33000 MB Which is interesting - even though when I was on it originally it was <6500MB for that certain package
Yup Works now!
Sweet, thank you man.