Scaling down the XR rig

Hi! I have a question!! is it possible to scale down open brush xr rig? cause i have tried that and it was working but the controllers are big and and was at the same height as it wasbefore. please help!
7 Replies
andybak
andybak•11mo ago
I'm not sure. However I suspect the best answer is "don't do that!". Why do you need to?
UsamaTKD
UsamaTKD•11mo ago
Actually I am using open brush and vrif in the same scene. what i want to do is when i press a ui button, my vrif xr rig gameobject should be disable and my open brush rig xr should be enable, but when i do that but when i switch the rig, the open brush rig is huge so everything looks small and i dont want to scale up my environment because it has some elements which mess up. is there any way to do that?
andybak
andybak•11mo ago
OK. I see your problem now. Unfortunately - I've never tried so I'm not much help. There's a chance @mikesky might know more than me
mikesky
mikesky•11mo ago
I think that will have some pretty adverse effects I'm afraid 😅 at some point we really should go through the app and change it all back to proper scale... it's one of the oldest design considerations from Tilt Brush
UsamaTKD
UsamaTKD•11mo ago
well, that is a weid requirement i got from a client! he just want to play two different xr systems in one scene. anyway, thanks for helping me! i will try to find any possible solution and if i get it, i will tell you guys! hey guys! so, what i have done is i have scaled down the whole xr rig of open brush and virtual controllers then i tweak some values to make it look ok, then i fix radius of wand panel in the panel manager and fix related settings! Now the problem is when i paint, the color which comes out of the brush is too large. do you know how can i scale it down?
andybak
andybak•11mo ago
You could figure out where the pointer's size is sent to each brushscript and apply a scaling factor?
UsamaTKD
UsamaTKD•11mo ago
ok! let me see that!