Fading strokes in Unity

Hello! I’m running into an issue with alpha clip/cutoff issues with the Open Brush shaders. Adding a fade effect to the shader results in jumpy/pop-in behavior when trying to control the alpha. Assistance getting this to be a smoother transition without the pop-in would be greatly appreciated πŸ™‚

Alternatively, help with replicating the stroke replay effect that appears when loading any Open Brush sketch would be fantastic πŸ™‚ This is the preferred effect but I figure troubleshooting the fade effect would be easier
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