MinecraftHeadsなどで気に入った頭を装備したアーマースタンドを頭を傾けた状態でスポーンさせる方法
NBTを使えばいけそうな感じっていうのはわかるんですが、NBTで頭を指定する方法がよくわかってないのでご教示願いたいです。



command /test:
trigger:
spawn an armor stand at player with nbt from "{Small:1b,NoBasePlate:1b,Marker:1b}"command /head-test:
trigger:
set {_value} to "eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvOGM4YTgyNGI5Yjk0OTM5YWYyZThjZTE4ODQ4MjYxOGRhZDkzM2FlNWRkNjcxYTdiOWFjOTk5ZDNhM2I2MWE1In19fQ=="
set {_skull} to skull from skin with value {_value} signature ""
set data value of {_skull} to 3
give {_skull} to playervalue {_value} signature ""{a:🅱️:c}set {_list::*} to indexes of {a::*}function tpPlayerToLobby():
set {_loc} to location(0,0,0)
teleport player to {_loc}on joinon right clickfunction tpPlayerToLobby(p: player):
set {_loc} to location(0,0,0)
teleport {_p}to {_loc}
on join:
tpPlayerToLobby(player)変数名: type{_変数名}function tp(v: victim):
set {_loc} to location(0,0,0)
teleport {_v} to {_loc}
on damage:
tp(victim)function tp(v: entity):
set {_loc} to location(0,0,0)
teleport {_v} to {_loc}on damage of an armor stand:
cancel event
if attacker's tool is wooden axe:
if victim's helmet is not air:
catch(entity, player, "%name of entity's helmet%")