my rote understanding of it is that FFB doesn't understand the curve exists, so when the in-game stick movement is not 1:1 with the physical stick movement, FFB sets the center point based on the virtual stick position, not the physical stick position.
hence, if your physical stick has moved farther than the virtual stick, the new trimmed position, based on the virtual stick position, is closer to center than the physical stick actually is.. thats why the new center doesn't match where you had the physical stick
thats a really long winded way of saying that might be the problem, unless you don't have any curves set, in which case I don't know because I dont have the issue (without any curves set)
although, I see that I get the same effect inside the VPForce software. Are you saying that setting the curve in DCS is what is correcting the behavior?
hmmm Im sure walmis would be able to tell you whats up in 2 seconds. So the blue-dot doesn't stay in the middle of the blue circle? Or, the blue-circle ends up in the wrong spot when you release the trim?
Yeah this looks puzzling. If you completely turn off spring, how does it feel by itself? On the right side of the gimbal there is the grip cable (under the leather cover), it's possible it can twist on itself an give a springiness by the edge.
also, the new firmware seems to report a bunch of buttons and pov hats to windows that dont actually exist. I have the virpil alpha grip, and this is what it show as buttons i have available, and the blue items are what i've managed to actually press
also, if i have something like this for settings, will the adaptive spring centering now be enabled in games that apply springs? or is this only an affect related to stuff applied by the configurator app?
also, i totally could be hallucinating, but if i apply a spring affect in the configurator app, it does feel like it might be applying a bit differently, could totally just be placebo memes