How can I run dishonored without being online
I tried putting it in offline mode but it still doesn't work
System Info:
CPU: 10x Apple M1 Pro
Memory: 17.18 GB (used: 8.39 GB)
GPUs:
OS: 14.0.0 (darwin)
The current system is not a Steam Deck
We are not running inside a Flatpak container
Software Versions:
Heroic: 2.9.2 Boa Hancock
Legendary: 0.20.32 Dark Energy (hotfix #6)
gogdl: 0.7.3
Nile: 1.0.0 Jonathan Joestar
Game Settings: {
"autoInstallDxvk": true,
"autoInstallVkd3d": true,
"preferSystemLibs": false,
"enableEsync": true,
"enableFsync": true,
"nvidiaPrime": false,
"offlineMode": true,
"enviromentOptions": [],
"wrapperOptions": [],
"savesPath": "/Users/ghostkwebb/Documents/My Games/Dishonored/DishonoredGame/SaveData/87889c6cafd44c9b85e40770280b95fc",
"showFps": false,
"useGameMode": false,
"language": "",
"wineVersion": {
"bin": "/Applications/CrossOver 23.app/Contents/SharedSupport/CrossOver/bin/wine",
"name": "CrossOver - 23.5",
"type": "crossover",
"wineserver": "/Applications/CrossOver 23.app/Contents/SharedSupport/CrossOver/bin/wineserver"
},
"wineCrossoverBottle": "Steam",
"winePrefix": "...",
"ignoreGameUpdates": true
}
Game launched at: Mon Oct 02 2023 20:26:41 GMT+0530 (India Standard Time)
Launch Command: HEROIC_APP_NAME=d2da64bd4c4e422da4b1a88041492a3a HEROIC_APP_RUNNER=legendary HEROIC_APP_SOURCE=epic LD_PRELOAD= DOTNET_BUNDLE_EXTRACT_BASE_DIR= CX_BOTTLE=Steam WINE_FULLSCREEN_FSR=0 WINEESYNC=1 WINEFSYNC=1 /Applications/Heroic.app/Contents/Resources/app.asar.unpacked/build/bin/darwin/legendary launch d2da64bd4c4e422da4b1a88041492a3a --language en
8 Replies
grumpy-cyanOP•2y ago
Game Log:
[cli] INFO: Logging in...
[Core] INFO: Trying to re-use existing login session...
[Core] WARNING: Resuming failed for unknown reason: ConnectionError(MaxRetryError("HTTPSConnectionPool(host='account-public-service-prod03.ol.epicgames.com', port=443): Max retries exceeded with url: /account/api/oauth/verify (Caused by NewConnectionError('<urllib3.connection.HTTPSConnection object at 0x10ebd0a00>: Failed to establish a new connection: [Errno 8] nodename nor servname provided, or not known'))"))
[Core] INFO: Falling back to using refresh token...
[Core] INFO: Logging in...
[Core] ERROR: HTTP request for login failed: ConnectionError(MaxRetryError("HTTPSConnectionPool(host='account-public-service-prod03.ol.epicgames.com', port=443): Max retries exceeded with url: /account/api/oauth/token (Caused by NewConnectionError('<urllib3.connection.HTTPSConnection object at 0x10ebd0790>: Failed to establish a new connection: [Errno 8] nodename nor servname provided, or not known'))")), please try again later.
[cli] ERROR: Login failed, cannot continue!
grumpy-cyanOP•2y ago

correct-apricot•2y ago
--offline
is passed to Legendary
offlineMode
is determined here, so as you can see, it should always pass it if you enabled the option for it. I can also confirm this locally
Really not sure what's happening here. Adding --offline
to the "Game Arguments" should work, but that's hardly a solutiongrumpy-cyanOP•2y ago
Well that worked
grumpy-cyanOP•2y ago
grumpy-cyanOP•2y ago
wtf
ok
XD
rival-black•2y ago
So this is solved?
ambitious-aqua•2y ago
so I found we have a bug, offlineMode has not worked on Mac since who knows when, I'll make a PR for this
looks like it wasn't working on windows either