How can I run dishonored without being online

I tried putting it in offline mode but it still doesn't work System Info: CPU: 10x Apple M1 Pro Memory: 17.18 GB (used: 8.39 GB) GPUs: OS: 14.0.0 (darwin) The current system is not a Steam Deck We are not running inside a Flatpak container Software Versions: Heroic: 2.9.2 Boa Hancock Legendary: 0.20.32 Dark Energy (hotfix #6) gogdl: 0.7.3 Nile: 1.0.0 Jonathan Joestar Game Settings: { "autoInstallDxvk": true, "autoInstallVkd3d": true, "preferSystemLibs": false, "enableEsync": true, "enableFsync": true, "nvidiaPrime": false, "offlineMode": true, "enviromentOptions": [], "wrapperOptions": [], "savesPath": "/Users/ghostkwebb/Documents/My Games/Dishonored/DishonoredGame/SaveData/87889c6cafd44c9b85e40770280b95fc", "showFps": false, "useGameMode": false, "language": "", "wineVersion": { "bin": "/Applications/CrossOver 23.app/Contents/SharedSupport/CrossOver/bin/wine", "name": "CrossOver - 23.5", "type": "crossover", "wineserver": "/Applications/CrossOver 23.app/Contents/SharedSupport/CrossOver/bin/wineserver" }, "wineCrossoverBottle": "Steam", "winePrefix": "...", "ignoreGameUpdates": true } Game launched at: Mon Oct 02 2023 20:26:41 GMT+0530 (India Standard Time) Launch Command: HEROIC_APP_NAME=d2da64bd4c4e422da4b1a88041492a3a HEROIC_APP_RUNNER=legendary HEROIC_APP_SOURCE=epic LD_PRELOAD= DOTNET_BUNDLE_EXTRACT_BASE_DIR= CX_BOTTLE=Steam WINE_FULLSCREEN_FSR=0 WINEESYNC=1 WINEFSYNC=1 /Applications/Heroic.app/Contents/Resources/app.asar.unpacked/build/bin/darwin/legendary launch d2da64bd4c4e422da4b1a88041492a3a --language en
8 Replies
grumpy-cyan
grumpy-cyanOP2y ago
Game Log: [cli] INFO: Logging in... [Core] INFO: Trying to re-use existing login session... [Core] WARNING: Resuming failed for unknown reason: ConnectionError(MaxRetryError("HTTPSConnectionPool(host='account-public-service-prod03.ol.epicgames.com', port=443): Max retries exceeded with url: /account/api/oauth/verify (Caused by NewConnectionError('<urllib3.connection.HTTPSConnection object at 0x10ebd0a00>: Failed to establish a new connection: [Errno 8] nodename nor servname provided, or not known'))")) [Core] INFO: Falling back to using refresh token... [Core] INFO: Logging in... [Core] ERROR: HTTP request for login failed: ConnectionError(MaxRetryError("HTTPSConnectionPool(host='account-public-service-prod03.ol.epicgames.com', port=443): Max retries exceeded with url: /account/api/oauth/token (Caused by NewConnectionError('<urllib3.connection.HTTPSConnection object at 0x10ebd0790>: Failed to establish a new connection: [Errno 8] nodename nor servname provided, or not known'))")), please try again later. [cli] ERROR: Login failed, cannot continue!
grumpy-cyan
grumpy-cyanOP2y ago
No description
correct-apricot
correct-apricot2y ago
Are you sure that this log file is from after enabling the option in the settings? Oh derp, the settings are printed there & it's enabled... Hm This is the line controlling whether --offline is passed to Legendary offlineMode is determined here, so as you can see, it should always pass it if you enabled the option for it. I can also confirm this locally Really not sure what's happening here. Adding --offline to the "Game Arguments" should work, but that's hardly a solution
grumpy-cyan
grumpy-cyanOP2y ago
Well that worked
grumpy-cyan
grumpy-cyanOP2y ago
grumpy-cyan
grumpy-cyanOP2y ago
wtf ok XD
rival-black
rival-black2y ago
So this is solved?
ambitious-aqua
ambitious-aqua2y ago
so I found we have a bug, offlineMode has not worked on Mac since who knows when, I'll make a PR for this looks like it wasn't working on windows either

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