Exporting to Spatial

Hello everyone! Im trying to include my GLB to an Spatial.io scene on Unity and I cant. I was reading the older post in open-brush-chat and thats why Im asking here :). So, if I understand correctly Spatial doesn’t support glb, so I should change it to FBX? And then add the materials one per one? I used this web https://products.aspose.com/3d/net/conversion/glb-to-fbx/ And worked ok! Now I can see the model in Unity, but Im having trouble with the materials, should I create each material? How did you resolve the material issue? #spatial @andybak @. And this pipeline @Nick open-brush-chat It resolve the material issue?
Sample code for GLB to FBX C# conversion. Use API example code for batch GLB files to FBX conversion within VB.NET, Asp.NET or any .NET based application.
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