Remake question

No description
29 Replies
DanielFreden
DanielFredenβ€’12mo ago
Hey Hey @ascenial I may not be the best person to help you with this but gonna try πŸ˜„ Have you already created the landscape/terrain? Or what is your current status?
Ascenial
Ascenialβ€’12mo ago
thinking about making it
DanielFreden
DanielFredenβ€’12mo ago
I see. So your questions are more focused towards how one would scatter so many of them or how to get the placement right for that shot?
Ascenial
Ascenialβ€’12mo ago
A lil more of how would it work or if foilage tools would be better
DanielFreden
DanielFredenβ€’12mo ago
Can't think of any reason besides perhaps the scale of it being an issue for Dash. If it is as large scale as it would be compared to a scale of a person, then Dash might struggle. But if one would make it with the soal goal of re-creating the picture I think it should work fine with some clever camera angles/depths. You should even be able to use our terrain tool. If I find the time, I will give it a try my self, but I don't have any stylized assets so it would have to be Megascans for me πŸ˜„
Ascenial
Ascenialβ€’12mo ago
Im going for a realistic look I wanna use it too learn speed tree really
DanielFreden
DanielFredenβ€’12mo ago
ah I see, cool plan. Would be fun to follow along how it goes for you πŸ™‚
Ascenial
Ascenialβ€’12mo ago
No description
Ascenial
Ascenialβ€’12mo ago
@Daniel - COO @adnanchaumette my cpu doesnt like it but it works this is a massive scene using scatter on black alder trees
Adnan Chaumette
Adnan Chaumetteβ€’12mo ago
I'd hack my way through some HDRI that has lots of trees in the background actually thinkies could cut down the number of trees by at least 60% that way (unless you want to move around everywhere, vs just reproducing the concept art's shot, ofc)
Ascenial
Ascenialβ€’12mo ago
im just messing around with it i always struggle to find good hdris tbh
Adnan Chaumette
Adnan Chaumetteβ€’12mo ago
same Sadge
Ascenial
Ascenialβ€’12mo ago
how do you even bring hdris into unreal? i have only used hdris in blender
Adnan Chaumette
Adnan Chaumetteβ€’12mo ago
there's a plugin called hdri backdrop that you enable
Ascenial
Ascenialβ€’12mo ago
okay
Adnan Chaumette
Adnan Chaumetteβ€’12mo ago
then you just drag & drop 'em, and set them up but yeah, finding the right one is super hard
Ascenial
Ascenialβ€’12mo ago
No description
Ascenial
Ascenialβ€’12mo ago
ngl
Adnan Chaumette
Adnan Chaumetteβ€’12mo ago
niiiice!
Ascenial
Ascenialβ€’12mo ago
you cant lie this looks pretty awesome for just slapping some trees down with scatter
Adnan Chaumette
Adnan Chaumetteβ€’12mo ago
it does!
Ascenial
Ascenialβ€’12mo ago
im thinking of doing an adventuretime esque zoom out in this scene like the intro to adventure time idk im still thinking @adnanchaumette how does break up actually work?
Adnan Chaumette
Adnan Chaumetteβ€’12mo ago
it's basically a noise (perlin iirc) that we run on all points, then use its brighteness to determine which instance to remove πŸ™‚
Ascenial
Ascenialβ€’12mo ago
ok wait so higher number = more instances and scale is reffering to the scale of the noise?
Adnan Chaumette
Adnan Chaumetteβ€’12mo ago
yeah scale = scale/frequency of the noise pattern.
Adnan Chaumette
Adnan Chaumetteβ€’12mo ago
No description
Adnan Chaumette
Adnan Chaumetteβ€’12mo ago
this is basically what it looks like when you're debugging the darker points are the ones that we mask out
Adnan Chaumette
Adnan Chaumetteβ€’12mo ago
and breakup scale increase just makes the noise pattern tile more and more
No description
Ascenial
Ascenialβ€’12mo ago
Okay This is helpful Ima ss this Do you guys have any plans on allowing us to control the types of noiseπŸ‘€ You could get some insane looks actually depending on noise settings Voronoi noise could be really cool
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