Dialog Box Auto-Closing Upon Opening 2nd Time

I've been appending custom functionality to the simple worldbuilding system. At this time, I'm trying to loop over all actors and then use and their items to add things up and perform rolls. To add modifiers, I want to make a dialogue box pop up wherein I can type in additional modifiers/etc, such as +1att (give the attacker +1 advantage to their role under value)

The first time, it works! It prints verbose. That is the "building block" string for me to build additional logic on top of.
The 2nd time, the dialogue just instantly returns "" and then it doesn't print verbose.

 if (messageText === "/combatcheck") {
    // Prompt for additional input
    // Define a function to display the dialog and return the input
    async function getAdditionalInput() {
      return new Promise((resolve) => {
        // Unique identifier for the input
        const uniqueId = `additional-input-${new Date().getTime()}`;
    
        let dialog = new Dialog({
          title: "Additional Input",
          content: `<p>Enter additional flags/commands:</p><input type='text' id='${uniqueId}'/>`,
          buttons: {
            ok: {
              icon: "<i class='fas fa-check'></i>",
              label: "Submit",
              callback: (html) => resolve(html.find(`#${uniqueId}`).val())
            },
            cancel: {
              icon: "<i class='fas fa-times'></i>",
              label: "Cancel",
              callback: () => resolve(null)
            }
          },
          default: "ok",
          close: () => resolve(null)
        });
    
        // Render the dialog
        dialog.render(true);
      });
    }
    const additionalInput = await getAdditionalInput();
    const verboseMode = additionalInput.includes("verbose");
    if (verboseMode) {
      console.log(`Verbose mode enabled!`);
    }

    // Keep doing stuff down here...


Has anyone else had issues with Dialogues behaving so oddly? Why is my new Dailog instantly closing with no value?
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