how to handle items and effects?
Though i'm not sure if effects are the right way to go.
Some of these effects can temporarily raise or lower a stat, seems like a fit for effects. While some of these effects may deal damage, give your current attack an AoE, or grant you an ability to use this turn. Some of these things i'm not sure do fit into effects.
Some of these effects may target the player, and others may target the player's target.
The last thing that I'm struggling with is how to model these things.
I don't want to have to create an active effect on every item that has one, as they are sometimes reused across several items.
I was planning on using
Items so I could have a sheet to manage them and pre-built effects ready to go in the compendium. Then I can easily drag on drop the effects onto the items/actor they should belong to.Though I got stuck trying to apply my new effect (item) to a a weapon (item), due to default drag and drop behaviour not existing for item->item.
My questions are if these things sound like a good fit for active effects?
Should I try and model effects as items to be able to reuse them easily?
How do I handle drag and drop to add an item to an item?
