Near LODs start to render, disappear after a few minutes, then the very far away LODs start to rende

Also, error in the chat: Batching World Generator: random numbers(FEATURES) timed out and terminating! error in the LOGs: [17:37:13] [DH-World Gen Queue Thread[0]/INFO]: =========================================== Thread: DH-World Gen Thread[41] com.seibel.distanthorizons.core.generation.DhLightingEngine.propagateLightPosList(DhLightingEngine.java:277) at com.seibel.distanthorizons.core.generation.DhLightingEngine.lightChunk(DhLightingEngine.java:186) at loaderCommon.fabric.com.seibel.distanthorizons.common.wrappers.worldGeneration.BatchGenerationEnvironment.generateDirect(BatchGenerationEnvironment.java:667) at loaderCommon.fabric.com.seibel.distanthorizons.common.wrappers.worldGeneration.BatchGenerationEnvironment.generateLodFromList(BatchGenerationEnvironment.java:492) at loaderCommon.fabric.com.seibel.distanthorizons.common.wrappers.worldGeneration.GenerationEvent.lambda$startEvent$0(GenerationEvent.java:96) at loaderCommon.fabric.com.seibel.distanthorizons.common.wrappers.worldGeneration.GenerationEvent$$Lambda$8898/0x000001fc490af480.run(Unknown Source) at java.base@17.0.9/java.util.concurrent.CompletableFuture$AsyncRun.run(CompletableFuture.java:1804) at java.base@17.0.9/java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1136) at java.base@17.0.9/java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:635) at java.base@17.0.9/java.lang.Thread.run(Thread.java:842)
3 Replies
Fade
Fade7mo ago
btw the context is that i wanted to stay completely still with my in-game character to test the mod and see how it worked. i am using sodium, indium and Iris(which now seems to be compatible with DH) version 1.20.2 oh well, it seems that the nearer LODs just reappeared out of nowhere, so the problem is fixed, but is there a way to prevent this to happen again?
MarijnIsN00B
MarijnIsN00B7mo ago
Please post full logs
Fade
Fade7mo ago