Game crash and Wine stack trace troubleshooting help
Running PGR on deck in Wine GE latest. New update has an in engine cut scene that crashes the game
Installed components:
mfc140, w_workaround_wine_bug-50894, vcrun2015, allfonts
Game logs:
https://rentry.co/uge7n
Wine Stacktrace:
https://rentry.co/8rohs
any pointers appreciated
Punishing: Gray Raven
Punishing: Gray Raven is a 3D post-apocalyptic and sci-fi action RPG.As a commandant of the Gray Raven unit, you will be assembling an elite team of constructs, leading them in intense action combat missions and unraveling the dark truths behind the virus disasters.
System Info:
CPU: 8x AMD Custom APU 0405
Memory: 15.53 GB (used: 2.99 GB)
GPUs:
GPU 0:
Name: Advanced Micro Devices, Inc. [AMD/ATI] undefined
IDs: D=1435 V=1002 SD=0123 SV=1002
Driver: amdgpu
OS: SteamOS 3.5.7 holo (linux)
The current system is a Steam Deck (model: OLED)
We are running inside a...
Unhandled exception: page fault on read access to 0x000000000000000...
Register dump:
rip:000000001e0331bf rsp:00000000390dfd60 rbp:0000000000000000 eflags:00010246 ( R- -- I Z- -P- )
rax:000000001e0d50b0 rbx:0000000079358298 rcx:0000000000000000 rdx:0000000000000000
rsi:000000005548c148 rdi:0000000000000000 r8:0000000000000000 r9:0000000040534656 r10:000000...
5 Replies
ambitious-aquaOP•2y ago
same with proton btw
variable-lime•2y ago
i see a pile of unity errors in here about null references to scripts.. which is either a game issue or you might need to verify that you have all the game assets and no files are corrupt
course, it could be fine.. pc is generally pretty fault tolerant to things like this.. that would otherwise crash a console
ambitious-aquaOP•2y ago
Made sure to do a fresh install
variable-lime•2y ago
generally this kinda thing happens if the game is missing assets or assets are malformed.. or if the developer has a bunch of broken assets that they pushed onto the live branch
ambitious-aquaOP•2y ago
Checked on windows, cutscene does load