Large worldedits cause massive red errors (Server-side worldedit)
If there were a way to selectively delete all DH chunks with errors in them, that would fix the problem very easily.

4 Replies
ok so I've opened this up in an SQL reader, are all of the sections marked by coordinates?

These perhaps?
You can delete LODs at a specific coordinate, but trying to delete "all broken ones" won't be possible from SQL.
If I remember correctly for any position that starts with a 6 [6,X,Z] it should be roughly 1/4th the chunk pos.
Otherwise if you have a world where you can consistently re-produce the issue you can upload it as a GitLab issue and I can take a look at it when I have time.