Origin points in exports
Is there a way in Open Brush to export the transforms of grouped objects? Say I draw an object made up of a few strokes (like the smiley face here) and I group it and duplicate the group a bunch of times in my scene, how can I export a list of transforms so that in Unity I can swap them for prefabs?
I'm noticing that when I export a sketch, the JSON metadata file includes raw transforms for imported models, but not for meshes that I draw within Open Brush. I also notice that groups inside FBX and GLB files all have frozen identity transforms, so the data isn't there. Perhaps the data is saved in another format?
