Merging of road/paths

Would be Great if that would be added in the future, Also custom meshes for paths if we want to do more. Example of golf cart paths
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16 Replies
DanielFreden
DanielFredenβ€’10mo ago
Thanks for the suggestion! Right now if you make two roads intersect and play with the sink value, it could maybe look OK? Depending on the material you have on, like in this example with road lines, it is not good, but maybe if you use a more generic material, it might look ok? Or was what your experience when trying it out? πŸ™‚
aaronfhd
aaronfhdβ€’10mo ago
Sorry didn't see this. I think it more just trying to merge some how to get the paths like more above and where they join you can create the roundness
Synaesthesia
Synaesthesiaβ€’10mo ago
That is a fantastic idea @aaronfhd - thanks for suggesting it! What do you think @Adnan - Founder/CEO?
aaronfhd
aaronfhdβ€’10mo ago
Thinking something around these line 2 roads crossing paths and you can control the roundness(red) I am sure this can be fleshed out more, but the basic Idea is there
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Aidan
Aidanβ€’8mo ago
@aaronfhd I've been wanting a tool like this forever! What is your current workflow for achieving this? Anything that's non-destructive?
aaronfhd
aaronfhdβ€’8mo ago
Been using this for now @Aidan https://www.unrealengine.com/marketplace/en-US/product/dynamic-road-system This still needs some work though
Adnan Chaumette
Adnan Chaumetteβ€’8mo ago
We're doing some R&D on roads internally right now; still at the concepting stage, but fingers crossed we can get something for Dash 1.9 (slated for mid to late may)
Adnan Chaumette
Adnan Chaumetteβ€’8mo ago
Appreciate you taking the time with all the feedback, will pass it along to our developer who's working on this πŸ™‚
aaronfhd
aaronfhdβ€’8mo ago
I mess around with way too much stuff
Aidan
Aidanβ€’8mo ago
This is what I’m also using ahaha πŸ˜… Thank you πŸ™ Roads/paths with more control over the landscape are so needed it’s crazy. I’d pay so much just to have that feature in Unreal.
aaronfhd
aaronfhdβ€’7mo ago
Miettinen Jesse - Blenderesse (@JesseMiettinen) on X
the ultimate #geometrynodes intersections! Ok still a lot of things to figure out but the geometry looks good. I also automated the intersection scale by the amount of connected roads. #b3d Have a nice weekend!
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Aidan
Aidanβ€’7mo ago
Nice! That's not bad. I wish there was some way however of controlling the radii of the corners. To make realistic roads, and paths, this is actually super important.
Dark
Darkβ€’7mo ago
You can use a modular work flow and already get this, if you follow this work flow with any spline tool. Just make the intersection and use the spline tool to make connections to the road/paths. Super common work flow. ^^^ make the intersection piece. (actually hopefully some time this year, I plan to toss some up on the Unity UAS and Unreal MP).
Aidan
Aidanβ€’7mo ago
Thanks! It's a little more difficult for architecture purposes where you want to change the specific radius a lot, and so I guess you could create a bunch of variations but that's a lot to do each time for each type of road etc if that makes sense.
Dark
Darkβ€’7mo ago
if you make it modular, you shouldn't need that many variants.. and if you did, it would take no time.. I make this stuff all the time.
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