Physical Surface as a mask

Another masking feature can be using Physical Surfaces
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2 Replies
aaronfhd6mo ago
This is for example on a Landscape or static mesh that uses multiple material's. You can set different Physical surface types. Using this you can scatter only on these areas. Very similar to vertex painting, but controlled through the materials
DanielFreden6mo ago
Thanks for the idea! Noting it down! 🙂