Make Instances editable in the surface scatter
This would make this tool sooo flexible and powerful. After the scatter be able to delete or move individual instances as in the foliage tool!
2 Replies
Hey there both is possible.
The workflow can be the following:
You can either convert your scatter to foliage(but in that case ofc you lose the ability to adjust your scatter, so it's a finalize of some sort) by typing
Convert Instances To Foliage
which converts your selected scatter to Foliage and you can use foliage tools.
OR
Freeze the tool/finalize tool and then use Toggle Instancer Selectability
.
Once you toggled it, you can select per instance things. Now to toggle back so you don't select individual instances, you have to select the instancer in the Outliner(looking for a way to circumvent this as when you select an instance, you don't really have an actor selected).
Freezing or finalizing the tool means the following:
- Finalize => You click on Delete
which deletes the tool, the scatter is no longer modifiable, so it can't override changes.
- Freeze => You click on Freeze
which freezes the tool not allowing it to update. Why is this needed? If you for example move/delete one instance while you have the tool not frozen then the next modification of Surface Scatter
will override the deletion/move. So what you can do is just freeze the tool and if by any chance you are like naahhh, I need to redo then you can Unfreeze
and it will override the changes and you can use the tool again.