I realize I can only enable displacement if nanite is enabled and I can only enable nanite in a Dash terrain if I convert it first to a static mesh (right?). But the latter step doesn't seem to be working. Nothing seems to change when I do it. It shows "calculating distance fields" for a brief moment and then the actor remains unchanged, with the normal Actor type and icon. And if I try to enable Nanite, it doesn't seem to do anything because displacement doesn't work. The same happens with a Dash primitive. However, with a standard primitive created from the Modeling section, displacement does work. Any hint? Thanks.