Custom asset libraries can load external projects
Hi, I tried the custom asset library in the latest version. It's great to use, but can it then load external project UE libraries like Megascan?
As you import more and more asset packages into the project, there is a huge memory footprint, which can exceed 100GB.
If imported from outside, you can keep a clean project and use only the assets you need.
I know of a plugin called Uasset Browser that can do this, but it keeps the same structure as the project when browsing, and Dash's AI notes are much better to use.
4 Replies
Hey!
Adding a bit info to what Adnan already answered you in the #dash channel π
Right now it supports Bridge (the UE plugin), but not assets from standlone bridge or from the megascans website. Except for atlases, those do actually show up from standalone bridge and website.
We are always thinking of adding support for other libraries, such as stand-alone bridge. If you have any other library suggestions, please let us know.
Regarding the project view in the Dash content library, right now it can only see the folders of asset folders that are inside of the project. So you would have to add the asset folders to your project to be able to compute and then use them through our Content Library. And yes I understand needing to add full folders can for sure be space-consuming. We will definitely think about this as we improve the content library and import/tagging, thank you!
Thanks!
You can try the Uasset Browser plugin (or Dash can work with it), which can preview the entire content of an external UE project.
Unreal Engine
UAsset Browser in Code Plugins - UE Marketplace
View and import uasset files with dependencies.
Will check it for sureππ