DarkChronics Quake (Minecraft minigame)
This is a plugin for Spigot/Paper (Minecraft server) that I have been working on for the past 2 weeks or so. It aims to reimplement most if not all of Quake 3/Live's mechanics, weapons, gamemodes, and gameplay.
The teaser below shows the plugin in action
https://youtu.be/RGHGhP-oy80
No source code, this is a private proprietary plugin for a server. Sorry.
DarkChronics | Проект игровых серверов Minecraft
YouTube
DarkChronics Quake - Тизер | Minigames 1.20.4
Наш ВК: https://vk.com/darkchronics
Наш Discord: https://discord.gg/nCs8FPSQZa
Наш Сайт: https://darkchronics.ru/
Наш Телеграмм: https://t.me/drkchronics
🛠️ Разработчик плагина: polyzium
👨🎨 3D-художник: TrBloody
🌎 Map Designer: NIIIKAAN
#darkchronics #minecraft #project #quake #minigames
25 Replies
Wow! This is seriously cool, for 2 weeks this is pretty well polished
Is it only the one map currently? Did you make it yourself it looks pretty professionally done
The map in the vid was made by NIIIKAAN, our level designer. Since we recorded the teaser there have been radical changes to the map, as well as 2 more maps have been added (one finished, one unfinished)
Still a long way to go, map and match systems have to be still implemented, but at least I got basic gameplay mechanics working
Lemme pull screenshots of the new map
Same map as in the teaser. The area where the top two platforms were was totally renovated into a battleground

Bottom area was expanded and four receiving teleporters were added

Added bridge between RL and large health in the upper area (also more sky decor)

Since the recording of the teaser video I also fixed pickup hitboxes
the way it worked before was super finicky, so I moved the whole collision system to AABB
New map. This is a recreation of The Longest Yard (q3dm17) based on a voxelized version of the original

Looks pretty bare bones
Isn't their vinilla ways to make custom huds as well?
I think it would be a neat thing to look into
maybe also creating custom textures so the maps look more like their quake counterparts
Does this replace the map that was in the teaser? I quite like the map shown off originally in the teaser
Unfortunately yes. People were camping with railguns on top platforms
Don't think so. Only by using bossbars/scoreboards
At least it's better than what it was before (fully out of stone)
We were considering it but that requires a resource pack. While servers can send a client their resourcepack, the player can turn it off
Oh and I forgot to mention, I started this project with barely any Java knowledge
I learned it as I was writing the plugin code
@earth's bird UPD: match system is now implemented
If you're up to test lmk, because ours are asleep lol
Sure I don't mind testing, although I'll have to redownload minecraft
I am afraid you're too late now
I am about to go to sleep
Ah drats
We can do tomorrow if you want
Well, lmk when I can test it out
Yes ofc
Sure thing
Ttyl
Yes, goodnight!
Test server is up, DM me for IP and details
OK, so I am coming back to this project around 1.25 years later. The DarkChronics initiative is unfortunately no more due to a conflict me and the founder had. However I still have the source code and resourcepack assets, and I am thinking of either making a brand new Minecraft server with this plugin, or open source the plugin so that the rest of the userbase can host it themselves.
Need your opinions y'all.
I found the plugin seriously fun! I think there is some value of realizing the server yourself. If it's something you can use for monetary sake then shoot for it.
Another good option could be both. Open-source your plugin and run the server.
Maybe you could contact minigame server akin to Hypixel to see if it's something they'd be interested in.
I determined that Minecraft servers are not a sustainable type of business. I am thinking of opening it up under AGPLv3 so that nobody could monetize my hard work.
I could run a server of my own but I don't know if it's worth the effort.
I ran a poll on another server and the opinions were split
Some suggested AGPL, others suggested removing the Affero aspect (GPL, LGPL), others suggested ARR or a permissive license.
I won't be able to monetize the plugin anyway.
@Dumb Bird I determined that I would open source it under AGPLv3. The weapons modeler have agreed to license their assets under CC 4.0 BY-NC-SA.
If you're interested in taking the maintainer role then let me know, because quite frankly I don't have the time needed.
I do not mind maintaining the code so it works on the latest verions and such
Same with small bug fixes
1.20.4 is the last version I tested it on
I am not sure about breaking API changes, I think they broke something in 1.20.6+, let alone 1.21.x
I'll open it up tomorrow, been busy with stuff, sorry.
GitHub
GitHub - polyzium/darkchronics-quake: Quake minigame plugin for Min...
Quake minigame plugin for Minecraft servers running PaperMC - polyzium/darkchronics-quake
I didn't clean up the source code. I only added the changes I have not committed and put a license.
So it still runs on 1.20.4 and there is no resourcepack provided
I have to upload the resourcepack later at some point
@earth's bird Check your email, I added you as a collaborator
Spoke with the mapper, he also gave consent to license his maps under CC 4.0 BY-NC-SA
Whenever you do let me know
Gotcha, once I get back home from work I'll also give it a go and see if it works for me
For now, use this. Most of the assets were pulled from Quake 3 Arena and others from some mods for it such as Generations Arena. Since those assets are copyrighted I have to replace them with something royalty free before I upload it to github