LODs failing to load at all even when enabled (tested nightly build and og but both didnt work)

Here's my modlist, i think its probably mods causing it but i have no clue
No description
No description
31 Replies
cereal
cereal4mo ago
no shaders
Certified P. Drizzy
try with DH alone first and see if it's working or not. otherwise post latest.log from the instance where it crashes.
cereal
cereal4mo ago
it is it works by itself the menu also appears with this massive list on but enabling generation, running around and preloading the chunks, doing anything doesn't work
Certified P. Drizzy
Post latest.log
Unknown User
Unknown User4mo ago
Message Not Public
Sign In & Join Server To View
Certified P. Drizzy
some mods version naming scheme on file name kinda hazy. and without optifabric it shouldnt function, but still, remove it
cereal
cereal4mo ago
its indium 1.20.4~1.20.1 newest release is compatible with all those wait so ok did search but i do NOT have optifabric
cereal
cereal4mo ago
i have this optifine tho
No description
MarijnIsN00B
MarijnIsN00B4mo ago
Dont use optifine, use the iris beta build found in their discord
cereal
cereal4mo ago
okay LODs still not loading
cereal
cereal4mo ago
Pastebin
DH failure - Pastebin.com
Pastebin.com is the number one paste tool since 2002. Pastebin is a website where you can store text online for a set period of time.
Certified P. Drizzy
the log doesnt show anything if using DH alone does work and lods rendered, ig it's mod conflict try binary search to see which one causing it.
cereal
cereal4mo ago
DH works alone how can i do binary search more effeciently?
MarijnIsN00B
MarijnIsN00B4mo ago
The whole thing about a binary search is that it is the most efficient way of searching for problematic mods /binary
YAGPDB.xyz
YAGPDB.xyz4mo ago
Try a binary search and figure out which mod is causing it. So disable half of the mods, see if issue is still there, if yes disable half again etc etc until you find the mod that's causing the issue.
Tenor
cereal
cereal4mo ago
i mean like do i have to just manually disable half of the mods one by one? im using curseforge
MarijnIsN00B
MarijnIsN00B4mo ago
Yes Or you can go to the folder and move half the mods to a diffrent folder
cereal
cereal4mo ago
ooookaaay
MarijnIsN00B
MarijnIsN00B4mo ago
But then you have the problem of sometimes moving dependencies that other mods need
cereal
cereal4mo ago
you sure there isnt any better method? because binary search seems to be rather impractical.. especially when you have 217 mods i keep crashing finally got LODs to start working but the monolith bug is happening lol
MarijnIsN00B
MarijnIsN00B4mo ago
What about it seems impractical What other options do you have for finding an incompatible mod
cereal
cereal4mo ago
i guess.. search for client sided mods specifically?
cereal
cereal4mo ago
with this thing
No description
cereal
cereal4mo ago
its just impractical for this modpack thats all dont worry
MarijnIsN00B
MarijnIsN00B4mo ago
Thats an option but some server side mods can still mess with DH Finding incompatible mods is always just a chore
cereal
cereal4mo ago
thankfully i found it 2nd try it was this mod barely anyone downloaded
No description
MarijnIsN00B
MarijnIsN00B4mo ago
Ohh yeah, I think there were some more reports of that mod
cereal
cereal4mo ago
i see
MarijnIsN00B
MarijnIsN00B4mo ago
Not sure why it isnt in the FAQ @James Seibel (GMT-6)
BackSun
BackSun4mo ago
I just added it to the discord FAQ, I’ll have to add it to gitlab another time. Background on why Methane breaks DH: DH requires a light map in order to determine how LODs should be lit and Methane removes the light map. So DH assumes something went wrong and doesn’t render. If I remember it might be worth adding an explicit incompatibility in DH’s code for Methane.